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So bethesda actually partially already arranged this with the DunFrostflowResetDisabler, those refs and others copy their state from it, and that in turn gets disabled when its linkedRef (dunFrostflowResetMarker) is disabled. Are you sure those refs aren't properly getting disabled? dunFrostflowResetMarker gets disabled when the quest finishes.
Comment #1 Sep 30, 2026 9:59 am
Edited by DarthVitrial on Sep 30, 2026 10:00 am
Edit: I'm not so sure now, because I had removed the respawn flags in my own plugin and that may have prevented the respawn process. Wish I hadn't done that because it likely messed up the ability for me to test properly. I'd hate to ask one of you to check, but that may be the only way to make the determination now, besides me starting a brand new game.
Comment #2 Sep 30, 2026 9:30 pm
Edited by BlackPete on Sep 30, 2026 9:41 pm
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