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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Skyrim Legendary Edition Patch
Component: Skyrim LE: Vanilla
Category: Locations
Assigned To: Nobody
Platform: Windows PC
Severity: Low
Votes: 0
Watching: N/A
Opened By Arthmoor on Aug 9, 2012 2:55 am
Last Edited By Arthmoor on Mar 23, 2021 6:25 pm
Closed By Arthmoor on Dec 30, 2012 7:14 pm
Resolution: Fixed

Issue #1118: Redbelly Mine has wrong mist & ore

 
According to multiple lines of dialog, Redbelly Mine is an Iron Mine where you can’t see more than 10ft in front of you due to the thick reddish mist. However:

1) All veins in the mine is Ebony instead of Iron (000ed110, 000ed10b, 000ed10d)
2) The ore found next to the smelter is Ebony instead of Iron (0010b13c, 0010b13d, 0010b13e)
3) There is hardly any mist in the mine
4) The mist is white instead of reddish

[Edited to add a link to a more detailed breakdown of this issue: https://www.afkmods.com/index.php?/topic/5715-frequently-raised-issues-about-the-patch/&do=findComment&comment=177637 ]

Comments

56 comment(s) [Closed]
DayDreamer said:
 
OK, learning the image space stuff was fairly straight forward. The vanilla mine used Cidhna mine lighting, I changed it to the "close" variant which supposedly makes it more foggy and dark (according to the tutorial). I also dimmed some of the lights a bit, and set the near and far fog values to a couple of default burnt orange and reddish settings.

Finally, I changed the fog internal emittance from MiddenRedEye02 to MQ206LightRedRim, a slightly lighter shade. What do you think?

DayDreamer said:
 
(In reply to comment #18)
> Arthmoor could do the corpses? They should be there during the spider kill,
> but be gone the next time you enter after clearing.
>

(In reply to comment #19)
> The corpses really ought to be removed since according to the dialogue no
> one has been hurt.

You're correct. Found the dialogue. Seems the corpses are tied to the same enable as the spiders, so they already work they way I thought they should. Instead, they'll have to be disabled. (I assume we don't delete things.)

Arthmoor said:
 
204 works. With that I think we can put this bug to bed finally.

DayDreamer said:
 
(In reply to comment #38)
> They're all on 30 day
> timers because Northwind Mine is a clearable location and the part by the
> word wall is a dragon's lair.

Great, so you won't have any technical problem changing the books to ore, then?

The skeletons are all on a 10 day timer.

Anyway, as I tested the 10 day thing, just learned that waiting 10 days, you can learn another word from the same wall. Probably not intended.

Arthmoor said:
 
This is part of why I wasn't happy with going down this road either :P

Moving the ore bits from Redbelly to Northwind this way isn't going to happen. The ebony in Shore's Stone will need to be replace-swapped to iron.

If Northwind is going to get converted to an ebony mine then it needs to be done without dragging stuff across several cells to do it. Any loose iron there should be replace-swapped with ebony.

Also, for what it's worth, even the radiant quest in the village only responds to selling iron. So yeah, someone screwed this one up bigtime.

Arthmoor said:
 
Much better on the fog thing. Needs to be less red though, something more rust colored to fit the geology stuff that one guy talked about before.

What's rust color? I dunno, I'll know it when I see it :P

I think as soon as this one is licked we'll be ready for a beta release. Slightly ahead of New Years but I've also got packaging for the UOP and USIP to do for their end of year updates too.

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