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Update with a few more issues.
Bad vertex colors will be fixed on the terrace roof, causing snow shader to look grey/black: http://i.imgur.com/yhqFFgy.jpg
This fix will be across 3 meshes:
\meshes\architecture\windhelm\whtempletalos.nif
\meshes\architecture\windhelm\whtempletalos2.nif
\meshes\architecture\windhelm\whtempletalos3.nif (initial report)
Also found UV errors on them and a badly edged-looped column on the whtempletalos3.nif mesh.
I don't think separate tracker entries are necessary since they are all part of the Temple of Talos building.
Bad vertex colors will be fixed on the terrace roof, causing snow shader to look grey/black: http://i.imgur.com/yhqFFgy.jpg
This fix will be across 3 meshes:
\meshes\architecture\windhelm\whtempletalos.nif
\meshes\architecture\windhelm\whtempletalos2.nif
\meshes\architecture\windhelm\whtempletalos3.nif (initial report)
Also found UV errors on them and a badly edged-looped column on the whtempletalos3.nif mesh.
I don't think separate tracker entries are necessary since they are all part of the Temple of Talos building.
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