Issue Data
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Issue #12176: Raised NPC zombies (non-thrall) turn to ash when changing cells
Another bug I've noticed lately regarding NPC's you raise using the various non-thrall necromancy spells is that if you change cells, such as entering/leaving Whiterun, the game automatically kills off your zombie and turns it to ash; even if you have tons of time on the summon effect left. What's worse, is that when this happens the ash pile isn't acessible; you can't open it up and get its items, leaving them permanently stuck inside the ash pile. =_=
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(meant to type "accessible", not "acessible" =_=
This, like the other similarly reported issue with other necromancy spells and cell transitions, is not something we can fix on our end. It needs to be reported to Bethesda.
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