Issue Data
|
Issue #12326: whgrayquarter01.nif - bad uv, bad collision (can walk through wall and fall into the void)
/meshes/architecture/windhelm/whgrayquarter01.nif
From left to right in the image: <ol> <li>Bad UV above the door frame</li> <li>Bad UV above the window frame</li> <li>Bad UV on the sides of each wooden board/plank</li> <li>Bad collision: can walk through the wall and fall into the void</li> </ol> <img alt="" src="http://dl.dropbox.com/u/41720073/skyrim/whgrayquarter01.jpg" /> |
Related Issues: 34616
I have a whole bunch of errors to put into a ticket for the Gray Quarter and this is just one of many affected meshes.
In case I don't get around to posting it soon, here is the gallery: <a data-ipb='nomediaparse' href='http://imgur.com/a/XyZtj'>http://imgur.com/a/XyZtj</a>
In case I don't get around to posting it soon, here is the gallery: <a data-ipb='nomediaparse' href='http://imgur.com/a/XyZtj'>http://imgur.com/a/XyZtj</a>
Fix <a data-ipb='nomediaparse' href='http://www.afkmods.com/index.php?/files/file/1766-fix-for-12326-whgrayquarter01/'>here</a>.<br><br>So, check it.<br><br>- Fixed UV errors. Time expended: 5 minutes.<br>- Fixed a previously unknown GIANT HOLE. Time expended: 2 minutes.<br>- Fixed insanely terribad collision. Time expended: 2 hours.<br>- Fixed NIF structure that was so awful it threatened to summon Cthulhu no less than 3 times while I was working. Time expended: 5 hours and/or epic ages of man, I lost track.<br><br>In the process of making everything work, I also shaved about 200KB off the file size while making the collision more complex. So there's that.<br><br>Jarl Ulfric, you deserve to die for having a city THIS bad.
Three reasons I hate WIndhell:
1: It's disgustingly winter all the time
2: It's full of TRAITORS
3: It is one giant nest of bugs, the crowner of which is... I won't say it lest it trigger someone.
1: It's disgustingly winter all the time
2: It's full of TRAITORS
3: It is one giant nest of bugs, the crowner of which is... I won't say it lest it trigger someone.
I hate to be that guy, but I think I found other possible issues in Dwip's mesh :
<img src="http://host.conseiljedi.com/~nico/Skyrim/Fixs%20persos%20pour%20USKP/Issue%2012326.jpg" alt="Issue%2012326.jpg">
<img src="http://host.conseiljedi.com/~nico/Skyrim/Fixs%20persos%20pour%20USKP/Issue%2012326.jpg" alt="Issue%2012326.jpg">
Sure enough. Beth, your noob hackery knows no limits.<br><br>Fixed the UV stuff. The vertex color issues are just how the texture is.<br><br>Uploaded fixed version.
I hope you'll take no offense, Dwip. Even more UV fixes <a data-ipb='nomediaparse' href='http://host.conseiljedi.com/~nico/Skyrim/Fixs%20persos%20pour%20USKP/Fix%20Issue%2012326%20-%20Refined.7z'>here</a>. Also lowered the vertices color issue in the area I mentioned.
May I ask which version of this fix was included in the USLEEP v3.04 Beta?
FYI - posting on closed issues doesn't tend to work out well. Luckily someone who is still following this tipped us off it had been commented on.
USLEEP is using the last version Dwip posted, because I had no idea that Nico had posted another.
Having looked at Nico's mesh, there's a spot on it in the part he pointed out a bunch of stuff that looks like it was somehow smudged anyway so we'd have to have that fixed. Plus, despite everyone's efforts, it appears there are STILL gaps left under the 3 stone decoration parts on the back side where the last round of fixes took place. So those would need to get handled at some point anyway.
If someone can address the remaining issues on the copy currently in the USLEEP beta archive we can simply update it again before it all goes live.
USLEEP is using the last version Dwip posted, because I had no idea that Nico had posted another.
Having looked at Nico's mesh, there's a spot on it in the part he pointed out a bunch of stuff that looks like it was somehow smudged anyway so we'd have to have that fixed. Plus, despite everyone's efforts, it appears there are STILL gaps left under the 3 stone decoration parts on the back side where the last round of fixes took place. So those would need to get handled at some point anyway.
If someone can address the remaining issues on the copy currently in the USLEEP beta archive we can simply update it again before it all goes live.
Closed the 3 gaps Arthmoor mentioned. Added the missing pole Sialivi mentioned. Fix <a data-ipb='nomediaparse' href='http://host.conseiljedi.com/~nico/Skyrim/Fixs%20persos%20pour%20USKP/Issue%2012326%20refined%20again.7z'>here</a>. Can't see ingame the flickering area Sialivi mentioned but eh, the 3DS exporter may apply rounds to vertices coordinates. So, check ingame please.
Also, trying to close the remaining gaps Sialivi mentioned messes the wall decal layer ingame rendering when processed in 3DS. I'll pass the hand to a better expert for this.
<img src="http://host.conseiljedi.com/~nico/Skyrim/Fixs%20persos%20pour%20USKP/Issue%2012326%20Remaining%20Gaps.jpg" alt="Issue%2012326%20Remaining%20Gaps.jpg">
Also, trying to close the remaining gaps Sialivi mentioned messes the wall decal layer ingame rendering when processed in 3DS. I'll pass the hand to a better expert for this.
<img src="http://host.conseiljedi.com/~nico/Skyrim/Fixs%20persos%20pour%20USKP/Issue%2012326%20Remaining%20Gaps.jpg" alt="Issue%2012326%20Remaining%20Gaps.jpg">
For everyone's information : USLEEP v3.0.4 includes the last fix I posted here. Further modifications for this mesh (and they're required) should and will be reported on a new ticket.
Showing Comments 1 - 12 of 12