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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Skyrim Legendary Edition Patch
Component: Skyrim LE: Vanilla
Category: Actors
Assigned To: Nobody
Platform: Windows PC
Severity: Low
Votes: 0
Watching: N/A
Opened By JazzaK25 on Apr 6, 2013 12:37 am
Closed By Arthmoor on Jun 13, 2013 2:22 am
Resolution: Fixed

Issue #12618: Owned beds in the 'Ragged Flagon' where nobody sleeps.

 
From what I've seen in the Ragged Flagon, nobody goes to sleep at all. Merchants don't have any beds which I can understand I guess, but before entering the Cistern, to the right is a room with two beds and some furnishings, both owned, but never is anyone sleeping in these beds. Considering there is Vex, Delvin, Dirge, Tanilia and Vekel, along with the face sculpter, it's hard to know who they're assigned to, waited to see if someone would sleep in them but nobody seems to know their way past the secret door through the wardrobe that gains access to the cistern.

Comments

5 comment(s) [Closed]
tyrel68 said:
 
easy to find ou gimme a sec

tyrel68 said:
 
going from the beds startng on the right entering the cistern

player
Brynolf
Viperthefleet
Sapphire
Thrynn
Garthar
Niruin
Ravyn
Cynric
now we are back to the start

JazzaK25 said:
 
Not the cistern, the Ragged Flagon itself. The cistern works fine, it's in that secret area between the wardrobe door and the door to the cistern, there is a room with two beds and a table. These are never used, in fact I have never seen any Npcs come past the hidden entrance past the wardrobe.

Arthmoor said:
 
Fixed for USKP 1.3.3.

I can hear the cacophony of the masses now... "How dare you go beyond bugfixing for this!" uh.... ok... here's the deal folks:

There are 5 people in the Flagon by default. Not a single one of them has sleeping packages. ALL of the members on the Cistern side have packages, beds, the whole works. How does this lack of parity make even the slightest amount of sense?

Dirge, Vekel, Delvin, Tonilla, and Vex will now have beds in a new room attached to the Flagon, down a new passage to the left of the door to the Ratway Vaults. This room will also improve as expected with the guildhall itself.

I realize this goes above and beyond, but there was no other way to do this. Any potential for conflicts pales compared to the ridiculousness of nobody in the Flagon ever sleeping.

Blame Bethesda :P

JazzaK25 said:
 
Sounds great, though not meaning to stoke the fire, you could argue there are ten people in the flagon, including the four vendors and the sculptor, but the way the flagon is designed, Bethesda had no intention of making these people sleep, and though it makes good for realism, game wise when you wanna sell something you wanna do it now.

The sculptor however is the worse of them, she has no packages bar reading a book idle, she is basically put there as a proof of concept.

Showing Comments 1 - 5 of 5