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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Skyrim Legendary Edition Patch
Component: Skyrim LE: Dawnguard DLC
Category: Papyrus
Assigned To: Nobody
Platform: Windows PC
Severity: Low
Votes: 0
Watching: N/A
Opened By BlackPete on Feb 2, 2014 2:56 am
Closed By Arthmoor on Mar 8, 2014 11:37 pm
Resolution: Fixed

Issue #14720: dragonActorSCRIPT: Cannot call ShouldMiraakAppear() / deathSequence() on a None object

 
[02/02/2014 - 12:51:47AM] error: Cannot call ShouldMiraakAppear() on a None object, aborting function call

stack:

[ (03007A31)].dragonactorscript.onBeginState() - "dragonActorSCRIPT.psc" Line 212

[ (03007A31)].dragonactorscript.GotoState() - "Form.psc" Line ?

[ (03007A31)].dragonactorscript.OnDeath() - "dragonActorSCRIPT.psc" Line ?

[02/02/2014 - 12:51:47AM] warning: Assigning None to a non-object variable named "::temp24"

stack:

[ (03007A31)].dragonactorscript.onBeginState() - "dragonActorSCRIPT.psc" Line 212

[ (03007A31)].dragonactorscript.GotoState() - "Form.psc" Line ?

[ (03007A31)].dragonactorscript.OnDeath() - "dragonActorSCRIPT.psc" Line ?

[02/02/2014 - 12:51:47AM] error: Cannot call deathSequence() on a None object, aborting function call

stack:

[ (03007A31)].dragonactorscript.onBeginState() - "dragonActorSCRIPT.psc" Line 224

[ (03007A31)].dragonactorscript.GotoState() - "Form.psc" Line ?

[ (03007A31)].dragonactorscript.OnDeath() - "dragonActorSCRIPT.psc" Line ?



<u>Note</u>: Using latest (non-beta) versions of all Unofficial Patches (v. 2.0.0).

<img alt=":D" class="bbc_emoticon" src="http://www.afkmods.com/public/style_emoticons/default/biggrin.png" title=":D" /> I'm just going to take a wild guess and say: "Miraak <u>should not</u> appear" after defeating Durnevheir in the Soul Cairn (BTW: Miraak did not appear in this case, because I have not even started the Dragonborn quest on this save).

Comments

2 comment(s) [Closed]
Arthmoor said:
 
I'll need to check this against my normal load order where all 3 DLCs meet. May not be easy to solve this since it's a cross-DLC conflict.

Arthmoor said:
 
Fixed for UDGP 2.0.3.

Reassigned him the special script that was duplicated for his summoned version since he is never supposed to be processed for death.

Showing Comments 1 - 2 of 2