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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Skyrim Legendary Edition Patch
Component: Skyrim LE: Vanilla
Category: Meshes
Assigned To: Nobody
Platform: Windows PC
Severity: Low
Votes: 0
Watching: N/A
Opened By Demon King on Feb 19, 2014 11:43 am
Closed By Arthmoor on Apr 19, 2014 10:47 pm
Resolution: Fixed

Issue #14901: wrcastlebridge01 Specular enabled bug

 
Found a small vanilla bug in the whiiterun Dragonsreach bridge.



"meshes/architecture/whiterun/wrbuildings/wrcastlebridge01.nif"



Branch "WRCastleBridge01:1" has the "Specular" enabled, causing it to appear black. (Using custom textures which have identical channels to vanilla textures)

Related Issues: 29305  

Comments

7 comment(s) [Closed]
Arthmoor said:
 
Previously included in the USKP on Issue #11946 for various errors.

Specular flag on this mesh is fine - in vanilla nothing turns black so we will not be removing that.

However a UV error was found which needs to be fixed.

Arthmoor said:
 
Potential fix file for unknown problem: <a data-ipb='nomediaparse' href='http://www.afkmods.com/index.php?/files/file/1159-wrcastlebridge01nif/'>http://www.afkmods.com/index.php?/files/file/1159-wrcastlebridge01nif/</a> (no notes were included)

Hana said:
 
<a data-ipb='nomediaparse' href='http://www.afkmods.com/index.php?/files/file/1209-bug-14901-wrcastlebridge-fix/'>Fixed mesh</a>.

Not a fix for the reported issue, per se, as I cannot find any specular issues, nor any specular enabled on trishape 01:1.

This fixes a very small UV texture issue.

If the original reporter wants to, they can re-report with pictures and with tests using the USKP fixed mesh.

Arthmoor said:
 
Fixed for USKP 2.0.4.

UV issues only. I was also unable to find any specular problems.

Demon King said:
 
The bug re-occured when I removed my 'fixed' mesh and used USKP mesh, even if USKP mesh does not have specular enabled.

However now it is caused by the "BSLightingShaderProperty" of what is now (USKP mesh) "WRCastleBridge01:25" having "SLSF2_vertex_Colors" enabled but the mesh "NiTriShapeData" property "Has Vertex Colors" is set to "no", causing it to read all vertex colors as black and appearing pitch black. I'm guessing it happened becuase USKP removed part of the mesh to fix the top part of the roof.

Funy enough vanilla has the specular bug (for me) but not vertex color bug, while USKP has vertex color bug but not specular bug xD

Arthmoor said:
 
Going to need pics of this, cause there's no sign of any pitch black parts on this mesh in-game or in the CK after it's been fixed.

Demon King said:
 
Here's a pic of the issue. This is with USKP mesh.

<a data-ipb='nomediaparse' href='http://static-2.nexusmods.com/15/images/110/3683312-1407485075.jpg'>http://static-2.nexusmods.com/15/images/110/3683312-1407485075.jpg</a>

Please note it's not shadowing. Using various ligh sources and using 'tfc' commnad to check, it's just pitch black in-game for me. Looks fine in Nifscope tho...

Showing Comments 1 - 7 of 7