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it has been found before, but no solution yet.
https://en.uesp.net/wiki/Dragonborn_talk:Chaos_Damage#Custom_Chaos_enchantment_real_power
https://en.uesp.net/wiki/Dragonborn_talk:Chaos_Damage#Custom_Chaos_enchantment_real_power
Comment #1 Mar 31, 2014 3:42 am
Edited by Arthmoor on Jun 20, 2020 2:51 pm
Only one effect on an enchantment can have a variable magnitude. It's an engine limitation.
Is there any way to modify the enchantment so that it is only 1 effect scaling, but somehow runs a script or something to set the other two values to the value chosen via the slider? I don't really know how scripts work and what sort of limitation they might have, but I feel that if anything was to be able to fix this, it would be via some sort of script.
I don't believe it's possible to affect any of the values on an Enchantment via scripts. The reference page only lists a single function and no properties. Even SKSE doesn't appear to have any ability to modify enchantments.
From all appearances, and the general lack of documentation about this limitation, I'm inclined to think it's a bug, rather than intentional. However, it's an engine bug, and thus beyond our reach to fix.
Were it not a bug, I'd expect there to be a way to specify which effect is scaled in the CK. Instead, there's the "Power Affects Magnitude/Duration" checkboxes, which imply that you should be able to set whether effects scale or not on an individual basis.
This also affects the School + Magicka Regen effect, the slow effect of Frost Damage, Fiery Soul Trap, and the Notched Pickaxe effect.
From all appearances, and the general lack of documentation about this limitation, I'm inclined to think it's a bug, rather than intentional. However, it's an engine bug, and thus beyond our reach to fix.
Were it not a bug, I'd expect there to be a way to specify which effect is scaled in the CK. Instead, there's the "Power Affects Magnitude/Duration" checkboxes, which imply that you should be able to set whether effects scale or not on an individual basis.
This also affects the School + Magicka Regen effect, the slow effect of Frost Damage, Fiery Soul Trap, and the Notched Pickaxe effect.
Comment #4 Apr 5, 2014 7:11 am
Edited by Arthmoor on Jun 20, 2020 2:54 pm
egocarib's enchantment reload fix includes a fix for this chaos enchantmet bug as well:
https://www.nexusmods.com/skyrim/mods/52717/
it requires skse though
https://www.nexusmods.com/skyrim/mods/52717/
it requires skse though
Comment #5 Apr 27, 2014 7:40 am
Edited by Arthmoor on Jun 20, 2020 2:52 pm
That's not just a mod that requires SKSE. It's a plugin to SKSE itself, and appears to hook into loading, saving, and enchanting, altering the returned values for enchantments.
It does not appear to fix the general problem of only one effect scaling with enchanting, but instead targets Chaos Damage directly. Also, according to a comment in the source code, it isn't exactly correct, because it ignores things like enchanting perks.
It does not appear to fix the general problem of only one effect scaling with enchanting, but instead targets Chaos Damage directly. Also, according to a comment in the source code, it isn't exactly correct, because it ignores things like enchanting perks.
As explained, this is an engine limitation that we have no capacity to get around. SKSE plugins like the one egocarib wrote are out of scope for this project.
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