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Fixed for USKP 2.0.7.
Well, hopefully anyway. The issue seems to originate with Avulstein's default sandbox package. MS09 has no failsafe to stop him from trying to sleep once stage 10 is reached. If he goes to sleep, the doors get locked, and all hell breaks loose.
His default AI pack has been changed to keep him from sleeping once stage 10 is reached - which is when you're supposed to go meet with Fralia.
The change is not retroactive.
Well, hopefully anyway. The issue seems to originate with Avulstein's default sandbox package. MS09 has no failsafe to stop him from trying to sleep once stage 10 is reached. If he goes to sleep, the doors get locked, and all hell breaks loose.
His default AI pack has been changed to keep him from sleeping once stage 10 is reached - which is when you're supposed to go meet with Fralia.
The change is not retroactive.
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