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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Skyrim Legendary Edition Patch
Component: Skyrim LE: Vanilla
Category: Quests
Assigned To: Nobody
Platform: Windows PC
Severity: Low
Votes: 1
Watching: N/A
Opened By nery89 on Aug 14, 2014 3:45 am
Closed By Arthmoor on Sep 27, 2014 4:57 pm
Resolution: Fixed

Issue #17144: Missing in Action (2)

 
i don't refer to this bug, but it's very similar:
<a href="http://www.afkmods.com/index.php?/tracdown/issue/17127-quest-missing-in-action/">http://www.afkmods.com/index.php?/tracdown/issue/17127-quest-missing-in-action/</a>


this bug:
stage "deliver proof to avulstein" impossible to complete, cause all the two doors of the house are locked (forever).
if you break in, the owners let you out (and call the police ;) if you stay enaugh) and don't trigger the quest.
avulstein will never leave the house, so waiting doesn't solve the issue.

***
how did i manage to end the loop? using another "bug" - if you can call it a bug - of bethesda: if you enter/leave a place while somebody is talking to you, he will follow you.
in this case, out of the house avulstein trigger the quest if you are quick enaugh to talk to him

Comments

5 comment(s) [Closed]
JazzaK25 said:
 
I beat this bug by accident. I went straight to Avulstein's house where the quest was given to me early, only because at the time when the scene outside the bannered mare would play, it was 2am, and the actors obviously in bed. First time i've not had that scene play, not that that's a bug, just an odd work around.

Arthmoor said:
 
I think this will have been fixed by way of Issue #17127. This will also not be retroactive.

Tommy said:
 
Just saying I have USKP v.2.1.3b installed (no DLC, no USLEEP) and the bug of the permanently locked Gray-Mane house still occured to me today (first time I ever did that quest, read up the notes on UESP).

I resorted to the prid and moveto player console commands as described in the UESP, so it was easily resolved.

Since the UESP mentions time, I did let a bit of time elapse (a couple of days) between first speaking to Fralia and going to their home in the evening. After the meeting I went straight into the Battleborn house and after picking up the note I went straight back to the GM home (all in the same evening/night), but then the house was locked and staid locked. So I pridded.

I probably overheard the very first discussion between Fralia and the Battleborns at her stand outside the Bannerd Mare "weeks" or "months" ago but never talked to Fralia about it until "today". So that would be another big elapse of time that I let occur.

BlackPete said:
 
This issue was tested and confirmed to be fixed (and working as intended) in both the USKP and again with USLEEP so there's nothing further we can do about it.

Quoting one of the other project members:
<blockquote class="ipsBlockquote">
When returning you have to wait for Eorland to come home so he unlocks the door. The NPC's lock it.

Unless you were to take the keys and change the AI packs of everyone living there (which isn't something we'd consider), it's working as expected.
</blockquote>

Tommy said:
 
Thank you BlackPete.

I was unaware of having to wait for Eorland, apologies if I missed to read that up somewhere. Next time I do this quest I will look out for him to come home. Cheers! :)

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