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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Skyrim Legendary Edition Patch
Component: Skyrim LE: Vanilla
Category: Quests
Assigned To: Nobody
Platform: Windows PC
Severity: Low
Votes: 3
Watching: N/A
Opened By Duckboy on Dec 13, 2014 4:08 pm
Last Edited By Arthmoor on Jan 10, 2020 2:20 pm
Closed By Arthmoor on Jan 10, 2020 2:24 pm
Resolution: Fixed
Comment: [Possibly] Fixed for USSEP 4.2.2.

Issue #18354: Trinity Restored Quest

Just getting into the Nightingale questline.

Karliah is supposed to have opened the blocked gate via pull switch so we can stand on the plynths to talk to Nocturnal.

However, she just walks off after the conversation about accepting the agreement thus the quest is unfinishable.

Reloaded and tried several times to the same thing but eventually (don't know how) she did go ahead and open it instead.

This makes the quest breakable as both her and Brynjolf just reapeat their sentence whilst he stand waiting and she walks off in the wrong direction :s and the chain pull says 'unusable at this time'.

seems like AI paving issue of some sort :/

Related Issues: 29608  


8 comment(s) [Closed]
akparkison said:
I have had this happen to me a few times, even though a lot of people can't reproduce it. My advice - save and just keep reloading till it works. I can always get it to work, but sometimes it takes reloading a few times. Other times the glitch never happens at all. I call it Skyrim voodoo.

I'm pretty sure this has been brought up not too long ago on the USKP thread.

Duckboy said:
well ty for the confirmation it wasn't just my skyrim doing voodoo on me lol :D

and ye, reloaded about 5 times before she finally decided to open it so I'm ok but defo needs looking into as its a potential game breaker (altho not saving in skyrim often is seriously asking for painful character loss at some point)

akparkison said:
I think the problem is that the USKP team hasn't been able to reproduce it, even though it clearly happens and it's mentioned on the UESP. I can't remember for sure, but like I said, I think this was discussed in some depth recently on the USKP thread witn no resolution.

Arthmoor said:
Being mentioned on the UESP is not grounds to assume a problem exists. People there "confirm" things that either can't be reproduced, turn out to be mod conflicts, or were never bugs to start with. It's a wiki. Take that for what it's worth.

With bugs like this, it's best to supply a save with as few mods on it as possible so that we can attempt to reproduce the issues. Otherwise we have to rely on what our own characters have seen and done, and so far none of ours has run into this problem. Which tends to lead us to think it's not a vanilla bug at all.

akparkison said:
All I can say is I've had it happen to me way back when on the PS3. It does happen and it's very intermittent. It won't happen every time you do the quest. However, when it does happen...you better have a save beforehand, so you can keep reloading till it works.

Arthmoor said:
Regardless, WE can't fix it without some way to reliably reproduce it.

Arthmoor said:
atch" target="_blank">http://www.uesp.net/wiki/Skyrim:Patch

Patch notes for 1.5.24:
In [[http://www.uesp.net/wiki/Skyrim:Hard_Answers|Hard Answers]], picking up the dwarven museum key after completing the quest no longer restarts the quest.

That is the only known issue that can cause Karliah to bail her package later on. Without a save, which nobody has been willing to provide now for 7 months, we're going to close this issue as non-reproducible.

If in the future this bug comes up, keep a save, and file a new report for it and provide the save so we can investigate this properly.

Arthmoor said:
I'm not able to find it at the moment but there was some discussion had about a possible cause for this being the trigger box (form 00058ee3) not being large enough and having the possibility that the player could get shoved past it when entering the dungeon.

This trigger is responsible for advancing TG08A far enough to properly start the chain pulling scene and set the AI conditions so she doesn't then walk away afterward.

Possible solution: Greatly expanding the size of the trigger box to include the entire first leg of the entry corridor so that it should now be impossible to get forced past it when entering.

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