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Fixed for USKP 2.1.2.
Nice find. I don't think any of us even realized those settings existed, much less than one of them was that wildly out of balance.
All of the NPCs we've previously edited to work around this have now had those settings restored to what they were in vanilla. Sure enough, it became possible to intimidate the foolhardy once the proper skill levels and perks were applied.
Nice find. I don't think any of us even realized those settings existed, much less than one of them was that wildly out of balance.
All of the NPCs we've previously edited to work around this have now had those settings restored to what they were in vanilla. Sure enough, it became possible to intimidate the foolhardy once the proper skill levels and perks were applied.
Jeebus... That's definitely a forehead-slapper of a mis-entered value. Good find indeed, sir; the source of the problem is fixed instead of worked around.
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Issue Data