Issue Data
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Issue #19282: [Fix provided] scastlewall03_lod.nif : mesh unused
meshes/lod/solitude/scastlewall03_lod.nif
This mesh is unused by its parent static (SCastleWall03 ref 0004E65E), making it invisible from distance. <img alt="" src="http://host.conseiljedi.com/~nico/Skyrim/Fixs%20persos%20pour%20USKP/Issue%2019282.jpg" style="width: 1920px; height: 1080px;" /> Fix <a href="http://host.conseiljedi.com/~nico/Skyrim/Fixs%20persos%20pour%20USKP/Fix%20Issue%2019282.7z">here</a>. However, the fix itself has no effect. The objects LOD for this area needs a proper regeneration. As it is sharing the same area as <a href="http://www.afkmods.com/index.php?app=trac&module=issues&section=issues&do=view&id=195">issue 195</a>, a general fix will be provided on the old issue topic. |
Actual progress so far :
<img src="http://host.conseiljedi.com/~nico/Skyrim/Fixs%20persos%20pour%20USKP/Issue%20195%20'on%20the%20rocks'.jpg" alt="Issue%20195%20'on%20the%20rocks'.jpg">
<img src="http://host.conseiljedi.com/~nico/Skyrim/Fixs%20persos%20pour%20USKP/Issue%20195%20'on%20the%20rocks'.jpg" alt="Issue%20195%20'on%20the%20rocks'.jpg">
So is this particular one ready for inclusion or are we still waiting on what's in 195?
The esp I provided can be included safely, although it's just 'void'</em> without the regenerated .bto files. And these ones will come with the fix for Issue 195. I'm currently waiting for help from my 'supporters'</em>, but it looks like they have their heads in another very recent and famous game that is actually redefining the RPG...
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