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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Papyrus
Assigned To: Sclerocephalus
Platform: Windows PC
Severity: Low
Votes: 0
Watching: N/A
Opened By Relight on Nov 25, 2015 2:42 am
Last Edited By Sclerocephalus on Apr 18, 2020 5:39 pm
Closed By Sclerocephalus on Nov 24, 2020 7:46 pm
Resolution: Fixed
Comment: Fixed for UFO4P 2.1.2

Issue #19578: Fort Hagen - Several objects don't respond to "inspect" prompt

 
Barely a spoiler, but a brief description of the quest: Follow Dogmeat quest, searching for Kellogg





"Inspect" does nothing on either of these:





http://www.falloutsearch.com/img/posted/377160_2015-11-22_00003.png


http://www.falloutsearch.com/img/posted/377160_2015-11-22_00004.png





Floating body. And after clicking once for "Inspect," prompt remains but subsequent clicks do nothing.





http://www.falloutsearch.com/img/posted/377160_2015-11-22_00005.png





Clicking "Activate" does nothing:





http://www.falloutsearch.com/img/posted/377160_2015-11-22_00006.png

Comments

1 comment(s) [Closed]
Sclerocephalus said:
 
Turned out that there's a fat bug on MQ106InvestgationDummySCRIPT.

There are two kinds of clues on this quest:
(1) The key clues that will advance the quest (i.e. they will set a quest stage when you activate them).
(2) Miscellaneous clues. These do not advance the quest.

Irrespective of these propeities, all clues may have a scene specified on MQ106InvestgationDummySCRIPT. In most cases, these scenes only include a few lines spoken by the player.

Now, the code on the script that is supposed to start these scenes (specified by the "myScene" property) looks as follows:
        if stageToSet != 0 || bKeyObjectNoStage
            if !MQ106Investigations.getStageDone(stageToSet)
                debug.trace("       MQ106inv stage "+stageToSet+" not set.  Doing it now." )
                ; advance the quest if this is marked as a key object.
                if !bKeyObjectNoStage
                    MQ106Investigations.setStage(stageToSet)
                endif
                if (dogmeatAlias.getReference()).getDistance(player) > 2000
                    ; dogmeat is really far away... scheat and get him hnere!
                    dogmeatAlias.getReference().moveto(player)
                endif
                myScene.start()
            else
                debug.trace("        Stage is already set!" )
            endif
        endif


For unknown reasons, this script will play scenes only for the key clues (for all other clues, stageToSet = 0). Moreover, it will stop playing scenes on any clues after the quest has been advanced (because MQ106Investigations.getStageDone(stageToSet) returns false only if the quest has not been advanced yet)..

Makes no sense.

Comment #1 Apr 18, 2020 5:28 pm  Edited by Sclerocephalus on Nov 15, 2020 10:28 am
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