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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Locations
Assigned To: Sclerocephalus
Platform: Windows PC
Severity: Low
Votes: 0
Watching: N/A
Opened By Relight on Nov 25, 2015 2:43 am
Last Edited By Sclerocephalus on Apr 17, 2021 5:12 pm
Closed By Sclerocephalus on May 5, 2021 11:08 am
Resolution: Fixed
Comment: Fixed for UFO4P 2.1.3

Issue #19579: Fort Hagen - Dogmeat stuck on objects

 

Comments

1 comment(s) [Closed]
Sclerocephalus said:
 
There is a script running while MQ106 is active, which teleports Dogmeat back to the player if he's gotten to far away. The game will naturally move all actors onto the navmesh, and as it turned out, there is a single triangle navmesh island just underneath of Dogmeat's position in your screenshots. Once placed on this island for whatever reason, NPCs will inevitably get stuck.

To fix this, I moved the island under a nearby slope.

Comment #1 Apr 17, 2021 5:12 pm  Edited by Sclerocephalus on Apr 18, 2021 1:41 pm
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