Issue Data
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Issue #19582: Gap in wood pieces - 001b86b2
What do you call this, so I know for the future? Hole in object? So there's a hole in the wood beams of this deck. The ID is the close-by car.
http://www.falloutsearch.com/img/posted/377160_2015-11-22_00009.png http://www.falloutsearch.com/img/posted/377160_2015-11-22_00010.png |
Architecture\Buildings\SmallTown\Bld03FreeSidingARes02.nif
It's a defect in the mesh itself on this one.
It's a defect in the mesh itself on this one.
Investigation has shown this static to be in precombined data, meaning we can't touch the base NIF as the change will not show up. (Precombined data is loaded from vanilla BA2s unless regenerated)
We can however create a new STAT to cap this hole, and place the STAT in the same spot as the 7 refs that use this NIF. This new NIF will literally just be the wood piece large enough to cover the gap. We can also fix the NIF, I suppose, for anything that ever wants to use fixed UFO4P assets.
It won't be too hard really. The cap for this hole can be modeled such that the STAT has the same origin. So to line up the cap NIF with the base house NIF, you just give the static ref the exact same position as the house.
We can however create a new STAT to cap this hole, and place the STAT in the same spot as the 7 refs that use this NIF. This new NIF will literally just be the wood piece large enough to cover the gap. We can also fix the NIF, I suppose, for anything that ever wants to use fixed UFO4P assets.
It won't be too hard really. The cap for this hole can be modeled such that the STAT has the same origin. So to line up the cap NIF with the base house NIF, you just give the static ref the exact same position as the house.
Any way we could get that wooden piece for the hole? That's at least doable.
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