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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Meshes
Assigned To: Sclerocephalus
Platform: Windows PC
Severity: Low
Votes: 0
Watching: N/A
Opened By Relight on Nov 25, 2015 2:51 am
Last Edited By Sclerocephalus on Apr 18, 2020 10:31 pm
Closed By Sclerocephalus on Nov 24, 2020 7:46 pm
Resolution: Fixed
Comment: Fixed for UFO4P 2.1.2

Issue #19582: Gap in wood pieces - 001b86b2

 
What do you call this, so I know for the future? Hole in object? So there's a hole in the wood beams of this deck. The ID is the close-by car.





http://www.falloutsearch.com/img/posted/377160_2015-11-22_00009.png


http://www.falloutsearch.com/img/posted/377160_2015-11-22_00010.png

Comments

4 comment(s) [Closed]
Arthmoor said:
 
Architecture\Buildings\SmallTown\Bld03FreeSidingARes02.nif

It's a defect in the mesh itself on this one.

jonwd7 said:
 
Investigation has shown this static to be in precombined data, meaning we can't touch the base NIF as the change will not show up. (Precombined data is loaded from vanilla BA2s unless regenerated)

We can however create a new STAT to cap this hole, and place the STAT in the same spot as the 7 refs that use this NIF. This new NIF will literally just be the wood piece large enough to cover the gap. We can also fix the NIF, I suppose, for anything that ever wants to use fixed UFO4P assets.

It won't be too hard really. The cap for this hole can be modeled such that the STAT has the same origin. So to line up the cap NIF with the base house NIF, you just give the static ref the exact same position as the house.

Arthmoor said:
 
Any way we could get that wooden piece for the hole? That's at least doable.

Sclerocephalus said:
 
CK screenshot with fix in place.



Attached Files:

Fix#19582.jpg

Showing Comments 1 - 4 of 4