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Issue Data
Status: Confirmed
Issue Type: Bug Report
Project: Unofficial Skyrim Legendary Edition Patch
Component: Skyrim LE: Vanilla
Category: Quests
Assigned To: Nobody
Platform: Windows PC
Severity: Low
Votes: 0
Watching: N/A
Opened By Hana on Nov 25, 2015 4:18 am
Last Edited By BlackPete on Jan 1, 2022 7:31 am

Issue #19604: CR05: Draugr boss not being set as "leader" target to kill in Halldir's Cairn

 
Another Companions quest snafu.





Sent to Halldir's Cairn for CR05 - Trouble in Skyrim. Previous cleared this location. The draugr boss respawns but he's not the "leader" target to kill. The quest marker arrow just points to nothing.





Here's the conskrybe log;


sqv cr05


--- Papyrus ---------------------------------


QF_CR05_0002522F:


Script state = ""


::Alias_Boss_var = alias Boss on quest CR05 (0002522F)


::Alias_Location_var = alias Location on quest CR05 (0002522F)


::Alias_LocationHold_var = alias LocationHold on quest CR05 (0002522F)


::Alias_MapMarker_var = alias MapMarker on quest CR05 (0002522F)


::Alias_QuestGiver_var = alias questgiver on quest CR05 (0002522F)


CR05QuestScript:


Script state = ""


::Boss_var = alias Boss on quest CR05 (0002522F)


::IsAccepted_var = True


::IsActive_var = True


::IsRegistered_var = True


::MapMarker_var = alias MapMarker on quest CR05 (0002522F)


::ParentQuest_var = C00 (0004B2D9)


::Premature_var = False


::Questgiver_var = alias questgiver on quest CR05 (0002522F)


::QuestgiverComesAlong_var = False


::RewardAmount_var = 300


::Succeeded_var = False


::WasRejected_var = False


- 5 Aliases for quest 'CR05' (0002522F)-


REF 'questgiver'-> '' (0001A693)


LOC 'Location'-> '' (00019192)


REF 'Boss'-> '' (000642C0)


REF 'MapMarker'-> '' (00016260)


LOC 'LocationHold'-> '' (0001676F)


--- Quest state -----------------------------


Enabled? Yes


State: Running


Current stage: 10


Priority: 70

Comments

1 comment(s)
Arthmoor said:
 
Ugh. This one is gonna take some serious reworking. I don't know why Bethesda does some of these things the way it does, but they've got a needlessly complex set of scripts for both potential bosses in the dungeon when they should have just set up a second enable parent and used that to toggle them properly.

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