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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Skyrim Special Edition Patch
Component: Skyrim SE: Vanilla
Category: Quests & Dialogue
Assigned To: Nobody
Platform: Windows PC
Severity: Low
Votes: 0
Watching: N/A
Opened By Hana on Nov 25, 2015 4:18 am
Last Edited By Arthmoor on Jul 18, 2025 10:35 pm
Closed By Arthmoor on Jul 18, 2025 10:35 pm
Resolution: Fixed
Comment: Fixed for USSEP 4.3.6.

Issue #19604: CR05: Draugr boss not being set as "leader" target to kill in Halldir's Cairn

 
Another Companions quest snafu.

Sent to Halldir's Cairn for CR05 - Trouble in Skyrim. Previous cleared this location. The draugr boss respawns but he's not the "leader" target to kill. The quest marker arrow just points to nothing.

Here's the conskrybe log;

sqv cr05
--- Papyrus ---------------------------------
QF_CR05_0002522F:
Script state = ""
::Alias_Boss_var = alias Boss on quest CR05 (0002522F)
::Alias_Location_var = alias Location on quest CR05 (0002522F)
::Alias_LocationHold_var = alias LocationHold on quest CR05 (0002522F)
::Alias_MapMarker_var = alias MapMarker on quest CR05 (0002522F)
::Alias_QuestGiver_var = alias questgiver on quest CR05 (0002522F)

CR05QuestScript:
Script state = ""
::Boss_var = alias Boss on quest CR05 (0002522F)
::IsAccepted_var = True
::IsActive_var = True
::IsRegistered_var = True
::MapMarker_var = alias MapMarker on quest CR05 (0002522F)
::ParentQuest_var = C00 (0004B2D9)
::Premature_var = False
::Questgiver_var = alias questgiver on quest CR05 (0002522F)
::QuestgiverComesAlong_var = False
::RewardAmount_var = 300
::Succeeded_var = False
::WasRejected_var = False

- 5 Aliases for quest 'CR05' (0002522F)-

REF 'questgiver'-> '' (0001A693)
LOC 'Location'-> '' (00019192)
REF 'Boss'-> '' (000642C0)
REF 'MapMarker'-> '' (00016260)
LOC 'LocationHold'-> '' (0001676F)

--- Quest state -----------------------------
Enabled? Yes
State: Running
Current stage: 10
Priority: 70

Comments

2 comment(s) [Closed]
Arthmoor said:
 
Ugh. This one is gonna take some serious reworking. I don't know why Bethesda does some of these things the way it does, but they've got a needlessly complex set of scripts for both potential bosses in the dungeon when they should have just set up a second enable parent and used that to toggle them properly.

Arthmoor said:
 
Since this was and is such a mess, rather that trying to clean it up, we've chosen a brute force approach that will check if CR05 is running and dunHaldirsQST has stage 100 completed. If this is the case the boss will be switched out as you enter the dungeon and should reflect the proper target at that point.

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