Issue Data
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Issue #19730: [Meta] Track errors in USLEEP documentation
Errors in documentation should be listed in the comments.
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(Fixed)
USLEEP 3.0.3:
Hadvar and Ralof do not switch outfits if the player defects to the opposite side during Jagged Crown.
(Jagged Crown -> The Jagged Crown)
One variant of bandits attacking a Hearthfire house (and possibly kidnapping your spouse) was misconfigured to run every 50000 game hours (that's 104 DAYS of real time) and would thus only run once even though it's mean to be a regularly recurring event. The reset timer has been changed to 550 hours, which reflects similar times in the other related adjacent quests. (Bug #20057)
(mean -> meant)
00064FD0, 000B33F4 : This fire with embers and associated light in DB sanctuary are now never disabled. After killing Astrid this fire is the only interactive object available in Nazir AI package, and it was odd to see him warming his hands over cold ashes... (Bug #20072)
(Nazir -> Nazir's)
00105070, 0010508A : These weapons placeholders coordinates were slightly adjusted to avoid them clipping with the display cases in which they are placed (Emperor quarters on board the Katariah). (Bug #20072)
(weapons placeholders -> weapon placeholder) <-- Not sure exactly what was meant there but the wording seems a bit off.
(avoid them clipping -> prevent them from clipping)
Spoiler:
USLEEP 3.0.3:
Hadvar and Ralof do not switch outfits if the player defects to the opposite side during Jagged Crown.
(Jagged Crown -> The Jagged Crown)
One variant of bandits attacking a Hearthfire house (and possibly kidnapping your spouse) was misconfigured to run every 50000 game hours (that's 104 DAYS of real time) and would thus only run once even though it's mean to be a regularly recurring event. The reset timer has been changed to 550 hours, which reflects similar times in the other related adjacent quests. (Bug #20057)
(mean -> meant)
00064FD0, 000B33F4 : This fire with embers and associated light in DB sanctuary are now never disabled. After killing Astrid this fire is the only interactive object available in Nazir AI package, and it was odd to see him warming his hands over cold ashes... (Bug #20072)
(Nazir -> Nazir's)
00105070, 0010508A : These weapons placeholders coordinates were slightly adjusted to avoid them clipping with the display cases in which they are placed (Emperor quarters on board the Katariah). (Bug #20072)
(weapons placeholders -> weapon placeholder) <-- Not sure exactly what was meant there but the wording seems a bit off.
(avoid them clipping -> prevent them from clipping)
Comment #1 Apr 10, 2016 1:40 am
Edited by BlackPete on Nov 26, 2019 3:23 am
(Fixed)
USLEEP 3.0.4
Jaree-Ra could become stuck for several hours inside Angeline's Aromatics after the execution scene to plays out upon first entering Solitude. He has now been shifted to the Winking Skeever so that he can't be trapped by locked doors he doesn't have permission to open. (Bug #20497)
(to plays out -> plays out)
00015F53, 000C8CE0: Misplaced tankard. (Bug #20111)
(tankard -> tankards)
Spoiler:
USLEEP 3.0.4
Jaree-Ra could become stuck for several hours inside Angeline's Aromatics after the execution scene to plays out upon first entering Solitude. He has now been shifted to the Winking Skeever so that he can't be trapped by locked doors he doesn't have permission to open. (Bug #20497)
(to plays out -> plays out)
00015F53, 000C8CE0: Misplaced tankard. (Bug #20111)
(tankard -> tankards)
Comment #2 Jun 11, 2016 9:49 pm
Edited by BlackPete on Nov 26, 2019 3:23 am
(Fixed)
USLEEP 3.0.5:
060ee800: Added browsing idle marker to the package marker at Mallory's shop in Raven Rock to prevent NPCs from bunching up there. (Bug #20759)
This might not matter, but I think the FormID actually starts with "05" given that USLEEP is #5 in the load order under normal circumstances. At least, it's that way in my game setup.
FreeformSalviusFarmA [Stage 10]: "Deliver Rogatus's letter to Leonitus" -> "Deliver Rogatus' Letter to Leontius" (Bug #20946)
That "L" should have been left as lower case. I messed it up in the change log entry too.
Spoiler:
USLEEP 3.0.5:
060ee800: Added browsing idle marker to the package marker at Mallory's shop in Raven Rock to prevent NPCs from bunching up there. (Bug #20759)
This might not matter, but I think the FormID actually starts with "05" given that USLEEP is #5 in the load order under normal circumstances. At least, it's that way in my game setup.
FreeformSalviusFarmA [Stage 10]: "Deliver Rogatus's letter to Leonitus" -> "Deliver Rogatus' Letter to Leontius" (Bug #20946)
That "L" should have been left as lower case. I messed it up in the change log entry too.
Comment #3 Jul 29, 2016 3:01 am
Edited by BlackPete on Nov 26, 2019 3:23 am
(Fixed)
Also in USLEEP 3.0.5
Ferhis and Dreyla Alor are incorrecltly set as husband and wife when they're really father and daughter. (Bug #20927)
[Ferhis -> Fethis]
The following notes should been set to be worth zero gold like others in the game: DA13AfflictedLetter, DLC2HrodulfsHouseNote00, DLC2POIUshaNote01, DLC2WB01Journal, TG03SabjornLetter. (Bug #20905)
[should been -> should have been]
Spoiler:
Also in USLEEP 3.0.5
Ferhis and Dreyla Alor are incorrecltly set as husband and wife when they're really father and daughter. (Bug #20927)
[Ferhis -> Fethis]
The following notes should been set to be worth zero gold like others in the game: DA13AfflictedLetter, DLC2HrodulfsHouseNote00, DLC2POIUshaNote01, DLC2WB01Journal, TG03SabjornLetter. (Bug #20905)
[should been -> should have been]
Comment #4 Aug 1, 2016 5:14 am
Edited by BlackPete on Nov 26, 2019 3:23 am
(Fixed)
USLEEP 3.0.5:
0509d75b: Boulder added to cover up a gap between three dungeon wall pieces [Ref 020016be, 02001707, 02001721]. (Bug #20712)
-> 0519d75b
0509d75d, 0509d75e: Rocks added to cover up a gap in a rock cliff [Ref 0005dad2]. (Bug #20712)
-> 050513ee, 050513ef
0509d75f, 0509d760, 0509d761, 0509d762, 0509d763: Rocks added to cover up a large gap in the side of a mountain cliff slope [Ref 000885be]. (Bug #20712)
-> 050513e7, 050513e8, 050513e9, 050513ea, 050513eb
0508932e, 0508932f: Rocks added to cover up a large gap in a portion of a mountain cliff [Ref 0005399E]. (Bug #20921)
-> 050513ec, 050513ed
05093553, 05093554: Rocks added to cover up a large hole at the base of a mountain cliff [Ref 00053050]. (Bug #20938)
-> 050513f2, 050513f3
05098656, 05098657: Rocks added to cover up two holes in a mountain cliff [Ref 000377A6]. (Bug #20938)
-> 050513f4, 050513f5
05098658, 05098659: Rocks added to cover up a gap in the side of a mountain cliff [Ref 0006E179]. (Bug #20938)
-> 050513f0, 050513f1
Spoiler:
USLEEP 3.0.5:
0509d75b: Boulder added to cover up a gap between three dungeon wall pieces [Ref 020016be, 02001707, 02001721]. (Bug #20712)
-> 0519d75b
0509d75d, 0509d75e: Rocks added to cover up a gap in a rock cliff [Ref 0005dad2]. (Bug #20712)
-> 050513ee, 050513ef
0509d75f, 0509d760, 0509d761, 0509d762, 0509d763: Rocks added to cover up a large gap in the side of a mountain cliff slope [Ref 000885be]. (Bug #20712)
-> 050513e7, 050513e8, 050513e9, 050513ea, 050513eb
0508932e, 0508932f: Rocks added to cover up a large gap in a portion of a mountain cliff [Ref 0005399E]. (Bug #20921)
-> 050513ec, 050513ed
05093553, 05093554: Rocks added to cover up a large hole at the base of a mountain cliff [Ref 00053050]. (Bug #20938)
-> 050513f2, 050513f3
05098656, 05098657: Rocks added to cover up two holes in a mountain cliff [Ref 000377A6]. (Bug #20938)
-> 050513f4, 050513f5
05098658, 05098659: Rocks added to cover up a gap in the side of a mountain cliff [Ref 0006E179]. (Bug #20938)
-> 050513f0, 050513f1
Comment #5 Aug 4, 2016 1:20 am
Edited by BlackPete on Nov 26, 2019 3:24 am
(Fixed)
USLEEP 3.0.6:
If the player activates all 3 DLCs at once on a save of sufficient level and MQ advancement, it is possible for Miraak's Cultists, Durak, and the Courier to all spawn at the same time when entering a population center. Due to this, Durak will often turn hostile against the player (and thus cause the entire Dawnguard to do the same) when the cultists are attacked. The city guards will jump in against Durak if they are around as well, which then turns the whole thing in to a city-wide brawl that will never end. The even which enables Durak will be blocked if the Cultist quest has not triggered the first journal stage in order to prevent these melees from occurring. (Bug #21016)
[even -> event]
0009B59F, 0009B5C7, 0009B5C8 : disabled statics in Blue Palace, Pelagius wing, in order to avoid z-fighting (stone frames that are redundant with the windows below which meshes already have stone frames). It's in an unreachable vanilla area (some kind of casino where we can find markers for an undefined/cut card game) intentionally blocked with wood planks. [d -> D], [w -> W]
0006E8FB : various statics slightly moved to avoid z-fighting. [v -> V]
000E47DC, 000E47E3 : basket and the hook inside slightly raised. When you looked inside you could see the floor instead of the basket bottom. [b -> B]
000F9944 : idle marker for npcs to warm hands in silverblood inn changed from crouch to stand version. [i -> I], [silverblood inn -> Silver-Blood Inn]
Spoiler:
USLEEP 3.0.6:
If the player activates all 3 DLCs at once on a save of sufficient level and MQ advancement, it is possible for Miraak's Cultists, Durak, and the Courier to all spawn at the same time when entering a population center. Due to this, Durak will often turn hostile against the player (and thus cause the entire Dawnguard to do the same) when the cultists are attacked. The city guards will jump in against Durak if they are around as well, which then turns the whole thing in to a city-wide brawl that will never end. The even which enables Durak will be blocked if the Cultist quest has not triggered the first journal stage in order to prevent these melees from occurring. (Bug #21016)
[even -> event]
0009B59F, 0009B5C7, 0009B5C8 : disabled statics in Blue Palace, Pelagius wing, in order to avoid z-fighting (stone frames that are redundant with the windows below which meshes already have stone frames). It's in an unreachable vanilla area (some kind of casino where we can find markers for an undefined/cut card game) intentionally blocked with wood planks. [d -> D], [w -> W]
0006E8FB : various statics slightly moved to avoid z-fighting. [v -> V]
000E47DC, 000E47E3 : basket and the hook inside slightly raised. When you looked inside you could see the floor instead of the basket bottom. [b -> B]
000F9944 : idle marker for npcs to warm hands in silverblood inn changed from crouch to stand version. [i -> I], [silverblood inn -> Silver-Blood Inn]
Comment #6 Sep 11, 2016 1:37 am
Edited by BlackPete on Nov 26, 2019 3:24 am
(Fixed)
USLEEP 3.0.4:
0505BA15, 0505BA16, 0505BA17, 0505BA18, 0505BA19: Rocks added to cover up a large hole in the side of a rock cliff [Ref 0007C079] in Blackreach. (Bug #20458)
Apparently the IDs changed during the merging process, they are actually: 0504C2D4, 0504C2D5, 0504C2D6, 0504C2D7, 0504C2D8
Spoiler:
USLEEP 3.0.4:
0505BA15, 0505BA16, 0505BA17, 0505BA18, 0505BA19: Rocks added to cover up a large hole in the side of a rock cliff [Ref 0007C079] in Blackreach. (Bug #20458)
Apparently the IDs changed during the merging process, they are actually: 0504C2D4, 0504C2D5, 0504C2D6, 0504C2D7, 0504C2D8
Comment #7 Sep 11, 2016 9:09 pm
Edited by BlackPete on Nov 26, 2019 3:24 am
(Fixed)
v3.0.6
Olfina Grey-Mane goes home to sleep instead of attending to her duties as Housecarl if MS09 is still running. She should now remain in Dragonsreach as expected. (Bug #21163)
[Grey-Mane -> Gray-Mane]
If Olfina Grey-Mane is Housecarl, she will leave Dragonsreach to go home and sleep for 2 hours due to a gap in the package schedule. (Bug #21162)
[Grey-Mane -> Gray-Mane]
v3.0.4:
Gaps and UV errors corrected on the destroyed version of the Grey-Mane house. (meshes\architecture\whiterun\wrbuildings\wrhousegreymane01destroyed.nif) (Bug #20612)
[Grey-Mane -> Gray-Mane]
Spoiler:
v3.0.6
Olfina Grey-Mane goes home to sleep instead of attending to her duties as Housecarl if MS09 is still running. She should now remain in Dragonsreach as expected. (Bug #21163)
[Grey-Mane -> Gray-Mane]
If Olfina Grey-Mane is Housecarl, she will leave Dragonsreach to go home and sleep for 2 hours due to a gap in the package schedule. (Bug #21162)
[Grey-Mane -> Gray-Mane]
v3.0.4:
Gaps and UV errors corrected on the destroyed version of the Grey-Mane house. (meshes\architecture\whiterun\wrbuildings\wrhousegreymane01destroyed.nif) (Bug #20612)
[Grey-Mane -> Gray-Mane]
Comment #8 Sep 12, 2016 5:43 am
Edited by BlackPete on Nov 26, 2019 3:24 am
(Fixed)
v3.0.6:
0006885a: Grounded a small rock pile that was floating above the ground. A guard patrol marker [Ref 00102031] needed to be adjusted along with it. (Bug #21152)
I listed the wrong FormID. [0006885a -> 000e9cfc]
Spoiler:
v3.0.6:
0006885a: Grounded a small rock pile that was floating above the ground. A guard patrol marker [Ref 00102031] needed to be adjusted along with it. (Bug #21152)
I listed the wrong FormID. [0006885a -> 000e9cfc]
Comment #9 Sep 14, 2016 7:30 am
Edited by BlackPete on Nov 26, 2019 3:24 am
(Fixed)
v3.0.4:
00066F7B, 00066FCC: The two beds in Erikur's House didn't have specific ownership set which could cause both Erikur and Melaran to use the double bed. To prevent this, the single bed has been assigned to Melaran and the double bed to Erikur. (Bug #20616)
This "fix" was reverted back to the original settings in the vanilla game [[http://afktrack.afkmods.com/index.php?do=details&task_id=20616|as noted in the ticket]] (in v3.0.6) so it should probably be removed from the change log.
Spoiler:
v3.0.4:
00066F7B, 00066FCC: The two beds in Erikur's House didn't have specific ownership set which could cause both Erikur and Melaran to use the double bed. To prevent this, the single bed has been assigned to Melaran and the double bed to Erikur. (Bug #20616)
This "fix" was reverted back to the original settings in the vanilla game [[http://afktrack.afkmods.com/index.php?do=details&task_id=20616|as noted in the ticket]] (in v3.0.6) so it should probably be removed from the change log.
Comment #10 Sep 23, 2016 2:23 am
Edited by BlackPete on Nov 26, 2019 3:24 am
(Fixed)
v3.0.7:
Neloth's perk list is focuses on ice, shock, and necromancy but his primary spell is a fire spell which doesn't match anything he's set for. (Bug #21214)
[delete the word "is"]
02018cb7: Altar buried partially buried in terrain. Some items [Ref 02018ccc, 02018ccd, 02018cce, 02018ccf, 02018cd0, 02018cd1, 02018cd2] placed on top of it needed to be adjusted as a result. (Bug #21301)
[delete the first instance of the word "buried"]
0504253c, 0504253d, 0504253e, 05047640, 05047643, 05047644: Rocks added to cover large gaps in rock cliffs [Ref 000b6068, 000b606b, 000b606e, 000e76c3] behind Fort Hraggstad. (Bug #21229)
-> 05056552, 05056553, 05056554, 05047640, 0504c743, 0514c744
05056551: Rubble piece added to cover up a large gap. (Bug #21271)
-> 05165c4e
0506ad50, 0507f156, 0507f157, 0507f158, 0507f159, 0507f15a, 0507f15b, 0507f15c, 0507f15d, 0507f15e: Multiple cave boulders added to cover up tears in the ceiling [Ref 02001375] in Dimhollow Cavern. Two wall pieces [Ref 02001374, 02018ca1] have been adjusted that were poorly placed. (Bug #21271)
-> 05056547, 05056548, 05056549, 0505654a, 0505654b, 0505654c, 0505654d, 0505654e, 0505654f, 05056550
0507f15f: Dirt mound added to cover a small gap in a cave floor [Ref 02012d67]. (Bug #21271)
-> 05056551
Spoiler:
v3.0.7:
Neloth's perk list is focuses on ice, shock, and necromancy but his primary spell is a fire spell which doesn't match anything he's set for. (Bug #21214)
[delete the word "is"]
02018cb7: Altar buried partially buried in terrain. Some items [Ref 02018ccc, 02018ccd, 02018cce, 02018ccf, 02018cd0, 02018cd1, 02018cd2] placed on top of it needed to be adjusted as a result. (Bug #21301)
[delete the first instance of the word "buried"]
0504253c, 0504253d, 0504253e, 05047640, 05047643, 05047644: Rocks added to cover large gaps in rock cliffs [Ref 000b6068, 000b606b, 000b606e, 000e76c3] behind Fort Hraggstad. (Bug #21229)
-> 05056552, 05056553, 05056554, 05047640, 0504c743, 0514c744
05056551: Rubble piece added to cover up a large gap. (Bug #21271)
-> 05165c4e
0506ad50, 0507f156, 0507f157, 0507f158, 0507f159, 0507f15a, 0507f15b, 0507f15c, 0507f15d, 0507f15e: Multiple cave boulders added to cover up tears in the ceiling [Ref 02001375] in Dimhollow Cavern. Two wall pieces [Ref 02001374, 02018ca1] have been adjusted that were poorly placed. (Bug #21271)
-> 05056547, 05056548, 05056549, 0505654a, 0505654b, 0505654c, 0505654d, 0505654e, 0505654f, 05056550
0507f15f: Dirt mound added to cover a small gap in a cave floor [Ref 02012d67]. (Bug #21271)
-> 05056551
Comment #11 Oct 23, 2016 10:19 am
Edited by BlackPete on Nov 26, 2019 3:24 am
(Fixed)
v3.0.5:
Fethis and Dreyla Alor are incorrecltly set as husband and wife when they're really father and daughter. (Bug #20927)
[incorrecltly -> incorrectly]
Spoiler:
v3.0.5:
Fethis and Dreyla Alor are incorrecltly set as husband and wife when they're really father and daughter. (Bug #20927)
[incorrecltly -> incorrectly]
Comment #12 Nov 1, 2016 7:20 am
Edited by BlackPete on Nov 26, 2019 3:25 am
(Fixed)
v3.0.1:
Brunwulf and Malthyr Elenil would play their scene (WindhelmMainGateIntroScene in DialogueWindhelm) after the Imperials took over the city if the player had never been to the Grey Quarter. Since the scene mentions talking to Ulfric, it should no longer play. (Bug #19533)
[Grey -> Gray]
Spoiler:
v3.0.1:
Brunwulf and Malthyr Elenil would play their scene (WindhelmMainGateIntroScene in DialogueWindhelm) after the Imperials took over the city if the player had never been to the Grey Quarter. Since the scene mentions talking to Ulfric, it should no longer play. (Bug #19533)
[Grey -> Gray]
Comment #13 Dec 22, 2016 12:29 am
Edited by BlackPete on Nov 26, 2019 3:25 am
(Fixed)
USLEEP 3.0.9:
050EE752: Rock placed to cover up as gap in a mountain trim slab [Ref 000BB9DC]. (Bug #22327)
[as -> a]
Spoiler:
USLEEP 3.0.9:
050EE752: Rock placed to cover up as gap in a mountain trim slab [Ref 000BB9DC]. (Bug #22327)
[as -> a]
Comment #14 Apr 18, 2017 12:05 am
Edited by BlackPete on Nov 26, 2019 3:25 am
(Fixed)
v2.0:
0201bf0c: Misaligned corner piece at AshFallow Citadel. (Bug #13469)
[AshFallow -> Ashfallow]
Spoiler:
v2.0:
0201bf0c: Misaligned corner piece at AshFallow Citadel. (Bug #13469)
[AshFallow -> Ashfallow]
Comment #15 May 27, 2017 10:23 pm
Edited by BlackPete on Nov 26, 2019 3:25 am
(Fixed)
v1.2.4:
Also in "Promises to Keep" if you exit dialogue early when turning Frost over to Louis Letrush, he will no longer run off and leave the horse behind.
I suspect that the bug ticket number for this issue is FS#5312, but for whatever reason it was never listed in the change log.
Spoiler:
v1.2.4:
Also in "Promises to Keep" if you exit dialogue early when turning Frost over to Louis Letrush, he will no longer run off and leave the horse behind.
I suspect that the bug ticket number for this issue is FS#5312, but for whatever reason it was never listed in the change log.
Comment #16 Jun 30, 2017 7:02 pm
Edited by BlackPete on Nov 26, 2019 3:27 am
(Fixed)
v2.1.2:
0200182C: Rock added to cover up a gap in a dirt cliff [Ref 000179B9]. (Bug #19056)
0200182D: Rock added to cover up a gap in a rock cliff [Ref 0005B537]. (Bug #19057)
The FormIDs for both of these entries should begin with "05" instead of "02".
v3.0.4:
Multiple issues such as bad UV mapping, collision holes, missing parts, and bad model construction plagued the main wall in Windhelm's Gray **Quyrter**. An adjascent wall mesh needed overlapping parts removed to prevent z-fighting with the fix. (meshes\architecture\windhelm\whgrayquarter01.nif, meshes\architecture\windhelm\whgrayquarter02.nif) (Bug #12326)
[Gray Quyrter -> Gray Quarter]
[adjascent -> adjacent]
Spoiler:
v2.1.2:
0200182C: Rock added to cover up a gap in a dirt cliff [Ref 000179B9]. (Bug #19056)
0200182D: Rock added to cover up a gap in a rock cliff [Ref 0005B537]. (Bug #19057)
The FormIDs for both of these entries should begin with "05" instead of "02".
v3.0.4:
Multiple issues such as bad UV mapping, collision holes, missing parts, and bad model construction plagued the main wall in Windhelm's Gray **Quyrter**. An adjascent wall mesh needed overlapping parts removed to prevent z-fighting with the fix. (meshes\architecture\windhelm\whgrayquarter01.nif, meshes\architecture\windhelm\whgrayquarter02.nif) (Bug #12326)
[Gray Quyrter -> Gray Quarter]
[adjascent -> adjacent]
Comment #17 Aug 13, 2017 4:08 am
Edited by BlackPete on Nov 26, 2019 3:25 am
(Fixed)
v2.0.8 (both USLEEP and USSEP logs):
000D1109: Platform reduced to half scale, second piece added next to it. Center point was behind a room bounds. (Bug #18015)
Wrong FormID; it should be 00087686.
Spoiler:
v2.0.8 (both USLEEP and USSEP logs):
000D1109: Platform reduced to half scale, second piece added next to it. Center point was behind a room bounds. (Bug #18015)
Wrong FormID; it should be 00087686.
Comment #18 Sep 24, 2017 1:07 am
Edited by BlackPete on Nov 26, 2019 3:27 am
(Fixed)
USLEEP v3.0.10 / USSEP 4.0.8:
Looting the book from the dead Boethia Cultist was not closing the objective to investigate the cultists once the book was read. (WEDA02) (Bug #22574) [NR]
[Boethia -> Boethiah]
Spoiler:
USLEEP v3.0.10 / USSEP 4.0.8:
Looting the book from the dead Boethia Cultist was not closing the objective to investigate the cultists once the book was read. (WEDA02) (Bug #22574) [NR]
[Boethia -> Boethiah]
Comment #19 Oct 18, 2017 12:55 pm
Edited by BlackPete on Nov 26, 2019 3:26 am
(Fixed)
USLEEP 3.0.11 (& USSEP 4.1.1):
000662DA, 0500FB0D, 0500FB0E: Adjusted an existing dirt mound and created two others to cover up gaps in a cave floor. (Bug #22944)
0500FB0D -> 0510FB0D
0500FB0E -> 0510FB0E
0401B0C1: Adjusted a mine pillar and added a cliff piece [Ref 060C5F68] to cover up part of a mine wall that was protruding. (Bug #22815)
060C5F68 -> 050C5F68
I forgot to provide the change log entry below (it goes under Actors):
Balagog gro-Nolob's crime faction was incorrectly set to CrimeFactionReach; it should have been CrimeFactionPale instead. (Bug #23051)
Spoiler:
USLEEP 3.0.11 (& USSEP 4.1.1):
000662DA, 0500FB0D, 0500FB0E: Adjusted an existing dirt mound and created two others to cover up gaps in a cave floor. (Bug #22944)
0500FB0D -> 0510FB0D
0500FB0E -> 0510FB0E
0401B0C1: Adjusted a mine pillar and added a cliff piece [Ref 060C5F68] to cover up part of a mine wall that was protruding. (Bug #22815)
060C5F68 -> 050C5F68
I forgot to provide the change log entry below (it goes under Actors):
Balagog gro-Nolob's crime faction was incorrectly set to CrimeFactionReach; it should have been CrimeFactionPale instead. (Bug #23051)
Comment #20 Oct 30, 2017 4:40 pm
Edited by BlackPete on Nov 26, 2019 3:26 am
(Fixed)
USKP v2.0.2:
Z-Fighting along the top portion of the Bloodskaal Barrow puzzle door. (meshes\dlc02\dungeons\nordic\animated\templeentrancepuzzle01\templeentrancepuzzle01.nif) (Bug #13654)
[Bloodskaal -> Bloodskal]
USKP v2.0.4:
0301afb4, 0301afb2: Misaligned wall and column in Bloodskaal Barrow. (Bug #15643)
[Bloodskaal -> Bloodskal]
Spoiler:
USKP v2.0.2:
Z-Fighting along the top portion of the Bloodskaal Barrow puzzle door. (meshes\dlc02\dungeons\nordic\animated\templeentrancepuzzle01\templeentrancepuzzle01.nif) (Bug #13654)
[Bloodskaal -> Bloodskal]
USKP v2.0.4:
0301afb4, 0301afb2: Misaligned wall and column in Bloodskaal Barrow. (Bug #15643)
[Bloodskaal -> Bloodskal]
Comment #21 Nov 1, 2017 6:57 pm
Edited by BlackPete on Nov 26, 2019 3:26 am
(Fixed)
USLEEP 3.0.8 (& USSEP 4.0.6):
SummonStormThrallPotent: The description text need to be removed because it was causing the UI to display the effect description for the "Storm Thrall" spell twice. (Bug #21912)
[SummonStormThrallPotent -> SummonStormThrall]
USLEEP 3.0.11 (& USSEP 4.1.1):
Bloodskaal Blade is a silver weapon but does not have the script to handle the silver weapon perk attached to it. (Bug #23019)
[Bloodskaal -> Bloodskal]
Alure was only providing a 9% bonus when buying items instead of a 10% bonus as described. (Bug #22880)
[Alure -> Allure]
0500AA02, 0501EE1F, 0509354C, 0510CDA1, 050B1B5C: Snow drifts placed to cover exposed gaps. (Bug #22982, Bug #22869, Bug #22810, Bug #22781, Bug #22776)
[0500AA02 -> 0510AA02]
0403AEB7: Reduced scale on kettle that was too large to fit in a crate. Also adjusted scale on ore pieces [Ref 0403AEB9, 0403AEBA, 0403AEBB] inside of the kettle.(Bug #23010)
Needs a space between the period after kettle (at end of second sentence) and the left parenthesis.
Spoiler:
USLEEP 3.0.8 (& USSEP 4.0.6):
SummonStormThrallPotent: The description text need to be removed because it was causing the UI to display the effect description for the "Storm Thrall" spell twice. (Bug #21912)
[SummonStormThrallPotent -> SummonStormThrall]
USLEEP 3.0.11 (& USSEP 4.1.1):
Bloodskaal Blade is a silver weapon but does not have the script to handle the silver weapon perk attached to it. (Bug #23019)
[Bloodskaal -> Bloodskal]
Alure was only providing a 9% bonus when buying items instead of a 10% bonus as described. (Bug #22880)
[Alure -> Allure]
0500AA02, 0501EE1F, 0509354C, 0510CDA1, 050B1B5C: Snow drifts placed to cover exposed gaps. (Bug #22982, Bug #22869, Bug #22810, Bug #22781, Bug #22776)
[0500AA02 -> 0510AA02]
0403AEB7: Reduced scale on kettle that was too large to fit in a crate. Also adjusted scale on ore pieces [Ref 0403AEB9, 0403AEBA, 0403AEBB] inside of the kettle.(Bug #23010)
Needs a space between the period after kettle (at end of second sentence) and the left parenthesis.
Comment #22 Nov 10, 2017 8:28 pm
Edited by BlackPete on Nov 26, 2019 3:25 am
(Fixed)
USLEEP 3.0.13 (& USSEP 4.1.3):
Fixed a hole in the lumbermills. (meshes\architecture\farmhouse\lumbermill01.nif) (Bug #24108)
[lumbermills -> lumber mills]
It was possible to bypass attacking a fort during the Civil War by forcing the Jarl to submit instead, but doing so would permanently break the further progression of the quest line at that point. This apepars to be one contributing factor to Rikke or Galmar no longer giving missions out for additional battles. (Bug #23062)
[apepars -> appears]
000787A5, 000787A1: Support ropes disappearing due to room bound placement issues. (Bug #23728)
[bound -> bounds]
0500080D: Rock cliff added to cover gap in a mountain side. (Bug #23820)
[mountain side -> mountainside]
Spoiler:
USLEEP 3.0.13 (& USSEP 4.1.3):
Fixed a hole in the lumbermills. (meshes\architecture\farmhouse\lumbermill01.nif) (Bug #24108)
[lumbermills -> lumber mills]
It was possible to bypass attacking a fort during the Civil War by forcing the Jarl to submit instead, but doing so would permanently break the further progression of the quest line at that point. This apepars to be one contributing factor to Rikke or Galmar no longer giving missions out for additional battles. (Bug #23062)
[apepars -> appears]
000787A5, 000787A1: Support ropes disappearing due to room bound placement issues. (Bug #23728)
[bound -> bounds]
0500080D: Rock cliff added to cover gap in a mountain side. (Bug #23820)
[mountain side -> mountainside]
Comment #23 Apr 15, 2018 3:34 am
Edited by BlackPete on Nov 26, 2019 3:26 am
(Fixed)
UHFP v1.0.1 - (2012-11-06):
The double beds where the player and their spouse sleep in Winstead Manor and Heljarchen Hall were not set as owned by the PlayerBedOwnwership faction which would deny the Well Rested bonus when used. (Bug #5596)
[Winstead -> Windstad]
[PlayerBedOwnwership -> PlayerBedOwnership]
USKP v1.2.7 - (2013-01-18):
AI pack DA11FINVerulusForcegreetPackage will no longer cause Verelus to repeatedly forcegreet the player if DA11 ends prematurely with Eola's death.
[Verelus -> Verulus]
Thongvor Silver-Blood is now considered to be friends with Moth gro-Bagol rather than his sister Ghorza. This and the preceding change were made because all of the recorded dialogue is between Thongvar and Moth.
[Thongvar -> Thongvor]
Loading screen RacialPowersBreton incorrectly describes "Breton Blood" as being 50% magic resistence. It is actually 25%. (Bug #9654)
[resistence -> resistance]
USKP v1.3.2 - (2013-04-23):
In the random encounter with a Namira cultist (WEJS11), Sigar will always address you as though you completed The Taste of Dead (DA11) in favor of the cannibals.
[The Taste of Dead -> The Taste of Death]
v2.0.4 (2014-05-17):
During The Forsworn Conspiracy (MS01), Margaret's persuade option does not call the script to advance the skill when successful. (Bug #14876)
[Margaret's -> Margret's]
If Thongvar Silver-Blood is exiled and the player enters Understone Keep for the first time, Brother Verulus will not be standing around waiting for him in order to run the scene about the Hall of the Dead being closed. (Bug #12613)
[Thongvar -> Thongvor]
v2.0.5 (2014-07-05):
The changes in BYOHHousePale for the Steward values has been reverted because Bulfrek and Horik Halfhand do not have the recorded dialogue to handle the sale of Heljaarchen Hall. (Bug #15898)
[Heljaarchen -> Heljarchen]
v2.0.9 (2015-02-07):
Brother Verulus cannot be persuaded to follow the player in Taste of Death (DA11) because the speech check was being done on the wrong target. (Bug #18667)
[Taste of Death -> The Taste of Death]
Spoiler:
UHFP v1.0.1 - (2012-11-06):
The double beds where the player and their spouse sleep in Winstead Manor and Heljarchen Hall were not set as owned by the PlayerBedOwnwership faction which would deny the Well Rested bonus when used. (Bug #5596)
[Winstead -> Windstad]
[PlayerBedOwnwership -> PlayerBedOwnership]
USKP v1.2.7 - (2013-01-18):
AI pack DA11FINVerulusForcegreetPackage will no longer cause Verelus to repeatedly forcegreet the player if DA11 ends prematurely with Eola's death.
[Verelus -> Verulus]
Thongvor Silver-Blood is now considered to be friends with Moth gro-Bagol rather than his sister Ghorza. This and the preceding change were made because all of the recorded dialogue is between Thongvar and Moth.
[Thongvar -> Thongvor]
Loading screen RacialPowersBreton incorrectly describes "Breton Blood" as being 50% magic resistence. It is actually 25%. (Bug #9654)
[resistence -> resistance]
USKP v1.3.2 - (2013-04-23):
In the random encounter with a Namira cultist (WEJS11), Sigar will always address you as though you completed The Taste of Dead (DA11) in favor of the cannibals.
[The Taste of Dead -> The Taste of Death]
v2.0.4 (2014-05-17):
During The Forsworn Conspiracy (MS01), Margaret's persuade option does not call the script to advance the skill when successful. (Bug #14876)
[Margaret's -> Margret's]
If Thongvar Silver-Blood is exiled and the player enters Understone Keep for the first time, Brother Verulus will not be standing around waiting for him in order to run the scene about the Hall of the Dead being closed. (Bug #12613)
[Thongvar -> Thongvor]
v2.0.5 (2014-07-05):
The changes in BYOHHousePale for the Steward values has been reverted because Bulfrek and Horik Halfhand do not have the recorded dialogue to handle the sale of Heljaarchen Hall. (Bug #15898)
[Heljaarchen -> Heljarchen]
v2.0.9 (2015-02-07):
Brother Verulus cannot be persuaded to follow the player in Taste of Death (DA11) because the speech check was being done on the wrong target. (Bug #18667)
[Taste of Death -> The Taste of Death]
Comment #24 Jan 17, 2019 1:37 am
Edited by Arthmoor on Nov 15, 2020 2:22 pm
Showing Comments 1 - 24 of 24