Issue Data
|
Issue #19890: Super Duper Mart land mesh end showing
Super Duper Mart (Interior) Jumping in bathroom. You can see the end of the land nearby: http://www.afkmods.com/uploads/gallery/album_88/gallery_3051_88_202107.jpg
REF IDs: 0016C90C and 0016C90D (1st Aid Kit) This effects most windows around the entire building, even through the boarded up windows on the front of the store. Same issue in the small bathroom just past the staff kitchen REF ID for nearby locker 0016C932. |
Oh my god, and here I thought this was an issue with my Fallout 4 install! Glad to know I'm not going crazy! Will submit additional cases for other buildings affected by this issue!
Comment #1 Jan 12, 2018 3:57 am
Edited by Mogomra on Jan 12, 2018 3:57 am
The exterior shown on the other side of the window does not exist in the CK, which means the only other way it could get there is through projecting part of a precomb into the view. This isn't something we can alter without it taking performance in the cell.
Showing Comments 1 - 2 of 2