Issue Data
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Issue #19898: Aura Spells should have "Power Affects Duration" selected, not "Power Affects Magnitu
For Cloak-type MGEFs, the magnitude of the spell is the radius from the spell target which the cloak/aura will reach. The three elemental Destruction cloak spells in vanilla and Stendarr's Aura in Dawnguard are all set to "Power Affects Magnitude" in the MGEF, which can push the boundary of the cloak/aura to well beyond melee range in the case of, say, dual-casting. It should instead have "Power Affects Duration" checked on all four cases.
The "Assoc. Item 1" in a cloak spell's MGEF points to the spell that actually does something that enters the cloak/aura, and the hard-written <mag> value should reflect that. In the cases of the vanilla Destruction/Dawnguard Quasi-Destruction Sunfire spells, that would be magic damage. Affected MGEF are: FireCloakFFSelf FrostCloakFFSelf ShockCloakFFSelf DLC1SunCloakFFSelf |
After reviewing, DLC2WhirlwindCloakFFSelf also has the problem.
Fix module here: <a data-ipb='nomediaparse' href='http://www.afkmods.com/index.php?/files/file/1707-cloak-spell-magnitude-fix-ticket-19898/'>http://www.afkmods.com/index.php?/files/file/1707-cloak-spell-magnitude-fix-ticket-19898/</a>
changes done:
*All five MGEFs for those spells had the "Power Affects Magnitude" checkbox disabled in the Spellmaking section (lower middle of MGEF pane), and had the "Power Affects Duration" checkbox checked instead.
*Stendarr's Aura had the <10> damage updated to <15>. The sun damage spell that the cloak/aura spell applies already was set to 15, so this is a description change to more accurately reflect that. The ratio comparison between Sunfire base damage/cost and Fire base damage/cost is roughly 2x or so (basically, Sunfire is half as magicka-consuming as regular Fire per point of damage, the counterbalance for Sunfire only affecting the undead)
changes done:
*All five MGEFs for those spells had the "Power Affects Magnitude" checkbox disabled in the Spellmaking section (lower middle of MGEF pane), and had the "Power Affects Duration" checkbox checked instead.
*Stendarr's Aura had the <10> damage updated to <15>. The sun damage spell that the cloak/aura spell applies already was set to 15, so this is a description change to more accurately reflect that. The ratio comparison between Sunfire base damage/cost and Fire base damage/cost is roughly 2x or so (basically, Sunfire is half as magicka-consuming as regular Fire per point of damage, the counterbalance for Sunfire only affecting the undead)
An extra addendum to Stendarr's Aura: DLC1SunLightFFSelf (0200A3B9) is an ancillary effect in the spell, and it lights the caster up. It needs a "Spell Affects Duration" check too, so it lasts as long as the main aura spell.
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