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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Skyrim Legendary Edition Patch
Component: Skyrim LE: Dragonborn DLC
Category: Placed References
Assigned To: Nobody
Platform: Windows PC
Severity: Low
Votes: 0
Watching: N/A
Opened By Nico coiN on Feb 20, 2016 12:21 pm
Closed By Arthmoor on Feb 26, 2016 3:45 am
Resolution: Fixed

Issue #19929: [Fix provided] [USLEEP regression] Kolbjorn Barrow Roombound Issue

 
<div>Madcat's recent fix for Mistveil Keep banners led me to reconsider the fix I made for <a href="http://www.afkmods.com/index.php?app=trac&amp;module=issues&amp;section=issues&amp;do=view&amp;id=13282">Issue 13282</a>.
<div>
<div><a href="http://host.conseiljedi.com/~nico/Skyrim/Fixs%20persos%20pour%20USKP/Issue%2013282%20Regression.7z">Here's a new fix !</a>
<div>
<div>0401809E : this static object reference was reassigned its original mesh and was explicitly linked to 04024F5B close RoomMarker.
<div>
<div>This new fix allows to :
<div>-delete records 0401809E and 0500945B from the USLEEP esp.
<div>-delete the 'meshes/udbp' folder from the USLEEP archive (along with its subfolders and udbp_kolbjornstairsdown.nif file which now has no use).
<div>
<div>Additionally, I heavily inspected this area and fixed 2 similar errors :
<div>
<div>-xx00C327 : created a new RoomMarker and linked it to 04024F5B and 04024F76 existing ones in order to avoid unrendered static objects when the camera 'falls' in a small area where no RoomMarker was assigned.
<div>-xx00945C : created a new RoomMarker and linked it to 04024F59 existing one in order to avoid unrendered static objects when the camera 'falls' in a small area where no RoomMarker was assigned.
<div>

Comments

2 comment(s) [Closed]
Nico coiN said:
 
Edit :
This new fix allows to :
-delete records 0401809E and 0500945B from the USLEEP esp.

Actually, it's an update for record 0401809E.

Comment #1 Feb 20, 2016 12:38 pm  Edited by Nico coiN on Apr 10, 2020 3:23 pm
Arthmoor said:
 
Fixed for USLEEP 3.0.3.

Nice, always good to rework for less invasive solutions :)

Showing Comments 1 - 2 of 2