Issue Data
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Issue #19987: spriggan animation graph manager fx script crash
when leaving dragonbridge coming from solitude, crash is repeatable.
<p style="margin-bottom: 0in"> <p style="margin-bottom: 0in">[03/07/2016 - 03:13:48PM] Error: (00036B94): Actor did not have a valid Animation Graph Manager. stack: [ (00036B94)].masterambushscript.PlaySubGraphAnimation() - "<native>" Line ? [None].SprigganFXSCRIPT.OnEffectStart() - "SprigganFXSCRIPT.psc" Line 37 [03/07/2016 - 03:13:48PM] Error: (00036B94): has no 3d and so cannot have a visual effect applied to it. stack: [ (0009AA3A)].VisualEffect.Play() - "<native>" Line ? [None].SprigganFXSCRIPT.OnGetUp() - "SprigganFXSCRIPT.psc" Line 64 [03/07/2016 - 03:13:48PM] Error: (00036B94): Actor did not have a valid Animation Graph Manager. stack: [ (00036B94)].masterambushscript.PlaySubGraphAnimation() - "<native>" Line ? [None].SprigganFXSCRIPT.OnGetUp() - "SprigganFXSCRIPT.psc" Line 65 |
There's almost never anything that can be done about errors with "None" in them. Also, SprigganFXSCRIPT has already been sanity checked against unloaded 3D.
By the way, this error isn't the cause of your game crashing. There's a common misconception that papyrus logs are useful for crash diagnosis which isn't the case since papyrus will stop logging prior to your game crashing.
Duplicate of <a data-ipb='nomediaparse' href='http://www.afkmods.com/index.php?/tracdown/issue/14698-sprigganfxscript-ff000d89-ref-is-in-an-unloaded-cell-so-it-cannot-cast-spells/'>Bug #14698</a>.
By the way, this error isn't the cause of your game crashing. There's a common misconception that papyrus logs are useful for crash diagnosis which isn't the case since papyrus will stop logging prior to your game crashing.
Duplicate of <a data-ipb='nomediaparse' href='http://www.afkmods.com/index.php?/tracdown/issue/14698-sprigganfxscript-ff000d89-ref-is-in-an-unloaded-cell-so-it-cannot-cast-spells/'>Bug #14698</a>.
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