Issue Data
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Issue #20037: The Katariah has no distant LOD model
,and so it's popping out from nowhere when you're coming close to it. Making a low poly model and regenerating objects LOD is out of question because the ship is enabled only once you start DB11 quest.
Checking the "Is Full LOD" flag on 00097ED5 ship ref would handle the job but it has 2 nasty wrong effects : -doing so makes it persistent and the mesh collision "expands" to KatariahWorld worldspace (the Emperor's Quarters, because it has the "Tamriel" worldspace as parent), cutting it in 2 parts with an invisible collision wall behind which the player will get sticked. Setting no parent worldspace works, but makes no LOD visible at all through the windows... -doing so invalidates a shader on the mesh : the shader that fakes the metallic/gold brilliance/reflection on various parts. These parts become brown/rusty. I have a sophisticated idea in mind but this will take time to investigate and setup. Any comment/suggestion/help will be appreciated, however. |
Savegame <a data-ipb='nomediaparse' href='http://host.conseiljedi.com/~nico/Skyrim/Fixs%20persos%20pour%20USKP/The%20Katariah%20Distant%20LOD%20Test.7z'>here</a> for checking.
Edit : valid solution found. New custom mesh designed. Optimization in progress.
Edit : valid solution found. New custom mesh designed. Optimization in progress.
Finally, fix <a data-ipb='nomediaparse' href='http://host.conseiljedi.com/~nico/Skyrim/Fixs%20persos%20pour%20USKP/Fix%20Issue%2020037.7z'>here</a> ! :D
New Mesh :
<div>==========
<div>USLEEP_ShipLargeKatariah02_LOD : A brand new simplified model of the Katariah exclusively aimed for distance view. Was an insane amount of work. Plenty of gaps, as other regular LOD objects. But eh, it's not visible when distant...
Although a LOD object and "light" mesh, it is still using most of the original textures (full size) from the Katariah. So, this may have an impact on the GPU performance. It would probably be worth designing new "light" textures to avoid/reduce this, but I'm sick with this. You would have to hire someone else for subcontracting.
<div>
<div>
<div>New static :
<div>============
<div>07000D62 : Created a new static containing the aforementioned mesh.
<div>
<div>
<div>Placement fixes :
<div>=================
<div>07000D63 : Simplified copy of the Katariah with the "full LOD" flag (using the new static), enabled by the same marker as the original Katariah. This copy is located "inside" the original ship, which will progressively "cover" it when coming close and as the LOD engine process does its job.
<div>00097EDA, 00097EDB, 00097EDC, 00097EDD, 00097EDE, 00097EFF, 00097F1A, 00097F1B, 000984F3, 000984FB, 000985B9 : Theses imperial banners on the Katariah exterior are now "full LOD".
<div>000985B9 : This Katariah door was properly aligned with the ship.
New Mesh :
<div>==========
<div>USLEEP_ShipLargeKatariah02_LOD : A brand new simplified model of the Katariah exclusively aimed for distance view. Was an insane amount of work. Plenty of gaps, as other regular LOD objects. But eh, it's not visible when distant...
Although a LOD object and "light" mesh, it is still using most of the original textures (full size) from the Katariah. So, this may have an impact on the GPU performance. It would probably be worth designing new "light" textures to avoid/reduce this, but I'm sick with this. You would have to hire someone else for subcontracting.
<div>
<div>
<div>New static :
<div>============
<div>07000D62 : Created a new static containing the aforementioned mesh.
<div>
<div>
<div>Placement fixes :
<div>=================
<div>07000D63 : Simplified copy of the Katariah with the "full LOD" flag (using the new static), enabled by the same marker as the original Katariah. This copy is located "inside" the original ship, which will progressively "cover" it when coming close and as the LOD engine process does its job.
<div>00097EDA, 00097EDB, 00097EDC, 00097EDD, 00097EDE, 00097EFF, 00097F1A, 00097F1B, 000984F3, 000984FB, 000985B9 : Theses imperial banners on the Katariah exterior are now "full LOD".
<div>000985B9 : This Katariah door was properly aligned with the ship.
Katariah refined from Solitude <a data-ipb='nomediaparse' href='http://host.conseiljedi.com/~nico/Skyrim/Fixs%20persos%20pour%20USKP/Katariah%20refined%20from%20Solitude.esp'>here</a>, a complement for the original issue.
<img src="http://host.conseiljedi.com/~nico/Skyrim/Fixs%20persos%20pour%20USKP/Katariah%20refined%20from%20Solitude.jpg" alt="Katariah%20refined%20from%20Solitude.jpg">
As stated, it's a complement. You may think it's not suitable for USLEEP for 2 good reasons :
-Although it's very eye-candy it brings a lot of new stuff, and it may have an impact on performance.
-Containers featured here (sacks, barrels and chests) might be selected as valid containers for radiant quests objectives, and as they are unreachable by the player...
<img src="http://host.conseiljedi.com/~nico/Skyrim/Fixs%20persos%20pour%20USKP/Katariah%20refined%20from%20Solitude.jpg" alt="Katariah%20refined%20from%20Solitude.jpg">
As stated, it's a complement. You may think it's not suitable for USLEEP for 2 good reasons :
-Although it's very eye-candy it brings a lot of new stuff, and it may have an impact on performance.
-Containers featured here (sacks, barrels and chests) might be selected as valid containers for radiant quests objectives, and as they are unreachable by the player...
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