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Issue Data
Status: New
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Wasteland Workshop DLC
Category: Settlements & Workshops
Assigned To: Sclerocephalus
Platform: Windows PC
Severity: Low
Votes: 0
Watching: N/A
Opened By Rayeth on Apr 21, 2016 6:38 am
Last Edited By Sclerocephalus on Oct 20, 2017 2:46 pm

Issue #20187: Fusion Generator breaks switches (WW DLC)

 
I had this in Fallout 4 1.4 without any mods every time I tried it.




If you place switches in your settlement and also have a fusion reactor (Wasteland Workshop DLC) in the same settlement the switches stop working because they seem to be powered by the "passive" energy which is also used by lightbulbs etc. so they are permanently "on" even if the switch points to "off".


This does also effect the new "powered doors". They stay open even if there is no energy source at the other end of the power line.


To elaborate more: It seems like, even if the switch is flipped to "off" there seems to be enough "remaining energy" within the power lines to keep the doors open.





To reproduce: place a powered door somewhere and connect it to series of power pylons. Then build a switch which should be at least some meters from the door and near the fusion reactor. Connect the switch to the fusion reactor and try turning it on and off a few times. The powered door should now stay open forever until you delete the cable that connects directly to the door.


This did only occur when there was a fusion reactor in the settlement.


(Maybe it is also related to having over 100 power available)