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Issue Data
Status: New
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Automatron DLC
Category: Quests & Dialogue
Assigned To: Sclerocephalus
Platform: Windows PC
Severity: Low
Votes: 0
Watching: N/A
Opened By wussypoo on Apr 29, 2016 12:24 am
Last Edited By Sclerocephalus on Nov 29, 2020 3:33 am

Issue #20240: Caravan distress signal (Automatron) will not actually play

 
I received the caravan distress signal shortly after hitting level 15. I was preoccupied with other quests so didn't listen to it until several hours gametime later. The distress signal was still selectable, but when I tuned in, it would not actually play, and I thus could not complete the next quest stage of listening to the distress signal.





I was able to use the console to progress to the next stage ("completed: listened to the caravan distress signal" or something to that effect) and when I fast travelled to Wattz, Ada and her enemies were there. I was able to complete the rest of the quest as normal.





This bug also appears on the wiki page for Mechanical Menace (whereby the caravan distress signal won't play if you don't listen to it immediately), so I'm not the only one to have run into it.

Comments

2 comment(s)
wussypoo said:
 
I went back to an old save where I had just received the caravan distress signal and was able to replay it. I had just hit 15 in uni square and was able to listen to it. Just as a bit of testing - if I did not listen to the signal, then zoned in and out of the police station I was unable to receive the signal. So may be related to zoning without listening to the signal first.

Again, this is concordant with the report in fallout wikia which stated it seemed linked to zoning or fast travelling prior to listening to the distress signal.

Xantia said:
 
It wouldn't play for me either... but I just went to where Ada was fighting (By Wattz Consumer Electronics) and joined the fight, which moved the quest forward.

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