Welcome to the AFK Mods bug tracker. In order to report an issue, you need to have a VALIDATED account to post one. Once you have followed the link the registration email sent you, please select a project from the drop down menu below. Select “Open New Issue” and fill out the form with as many details as possible.

Please also consider sending your bug report to Bethesda if you are reporting on an issue with Skyrim Special Edition, Fallout 4, or Starfield. Doing so will help everyone on all platforms.

Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Animations
Assigned To: Nobody
Platform: Windows PC
Severity: Low
Votes: 0
Watching: N/A
Opened By Xyken on May 5, 2016 2:56 pm
Last Edited By BlackPete on Jan 18, 2017 2:17 am
Closed By Arthmoor on Jun 24, 2022 12:09 am
Resolution: Fixed

Issue #20293: Settlers Assigned to Guard posts do not Display Equipped Weapons

 
This has bugged me for a long time and it seems that no one has picked up on it yet, but with the CK coming out, I now have some validation for this irritation.





Settlers assigned to guard posts don't display their equipped weapon while performing the guard animation. The assigned settler should have their equipped weapon (rifle or pistol) held in their right hand.





The WorkshopGuardMarker (FormID 001254E2) Displays a default Laser Musket equipped where the actor's weapon should be when performing the animation.





Images here:


http://www.afkmods.com/index.php?/gallery/image/4131-male-example-equipped-combat-shotgun/


http://www.afkmods.com/index.php?/gallery/image/4132-male-ghoul-example-equiped-minigun/


http://www.afkmods.com/index.php?/gallery/image/4133-female-example-equipped-laser-musket/


http://www.afkmods.com/index.php?/gallery/image/4135-guard-marker-example-2/


http://www.afkmods.com/index.php?/gallery/image/4134-guard-marker-example-1/


http://www.afkmods.com/index.php?/gallery/image/4136-guard-post-example/


http://www.afkmods.com/index.php?/gallery/image/4137-guard-tower-example/







This animation would not be compatible with heavy weapons however, and may need to be properly scripted to perform the appropriate default heavy weapon idle animation instead.

Comments

2 comment(s) [Closed]
Relight said:
 
I think my report is related

When dealing with a settler at a guard post, when I unequip a settler's weapon (and take it) give them a new one, and equip the new one, they don't visibly equip it, they just pretend they are holding a weapon in their hand. Screenshot attached.



Attached Files:

image.jpeg

Arthmoor said:
 
It appears somewhere along the way this issue was resolved in an official update. All the settlers I have who used to do the same thing are now instead standing with their arms crossed at their guard posts rather than in a stance holding a phantom gun.

Showing Comments 1 - 2 of 2