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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Skyrim Legendary Edition Patch
Component: Skyrim LE: Dragonborn DLC
Category: Perks & Skills
Assigned To: Nobody
Platform: Windows PC
Severity: Low
Votes: 0
Watching: N/A
Opened By Bradhl55 on May 11, 2016 6:23 pm
Closed By Arthmoor on May 29, 2019 2:02 pm
Resolution: Can't Fix - Engine Issue

Issue #20398: (Dragonborn) dlc2 Crafting Staff Workbench

 
using only skyrim ,dawnguard, hearthfires,dragonborn and the usleep patch. When I use the staff enchanter the enchanting level will jump by 10-15 levels when you make a staff. I made 2 staffs when testing this and went up 23 enchantment levels, and the skill level went up by 8 giving me 7 perks to use. I also tested the arcane enchanter and that worked normal, but the staff enchanter jumps rapidly when used. The staff enchanter is located in tel mithryn. to make a staff u will need unenchanted staffs and heartstones to test this. i hope you can fix this as it also effects a staff enchanter and a soul gem crafter in a mod i made. In trying to fix the bug on my own i discovered this is being caused by dragon born using just the mods i said above i was able to confirm it is a vanilla bug. thank you.

Comments

3 comment(s) [Closed]
Arthmoor said:
 
Checked it on my USLEEP test guy. Jumped from 64 enchanting to 71 enchanting with a single staff being created.

No idea where it's getting the ridiculous jump from though.

VaultDuke said:
 
This perk references the DLC2 Staff enchanting Workbench:

"DLC2StaffEnchantingMult "Staff Enchanting Mult" [PERK:04017739]"

it multiplies the EPMagic_IsAdvanceSkill by 0.05.

not sure what this means, but i didn't see any other crafting furniture (including enchanting stations) being referenced by any perks after using build reference info in TES5edit.

maybe it's a clue worth investigating

Arthmoor said:
 
That perk is not responsible for the problem. It's actually trying to solve it without nerfing Enchanting in general. Unfortunately the condition doesn't actually work and you end up with a ludicrous amount of skill being given.

The same is also true of regular enchanting functions such as charging an item with a soul gem.

AVEnchanting has a skill use multiplier of 900, which has to be wrong because even charging an item with a soul gem can give you a ridiculous boost, but other enchanting functions act normally. Lowering this value makes using the staff enchanting station behave normally, but then all other uses of enchanting drop to almost nothing and it takes eons to advance the skill.

So at this point I'm going to conclude this can't be fixed and needs to be addressed in the engine itself somehow.

Showing Comments 1 - 3 of 3