Issue Data
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Issue #20465: [Far Harbor] Erickson's conversations are too easily terminated
When the player meets Erickson for the first time, they are supposed to have some conversation topics to flesh out the encounter a bit. Unfortunately his AI causes him to walk around too much and eventually break out of dialogue with no way for the player to keep pace. This then results in several responses he has to things getting cut off.
His conversations are also highly prone to just terminating for no apparent reason, which causes the same problem. Information the player should be getting is simply lost and it appears as though some scripts associated with this may not run properly either. |