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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Papyrus
Assigned To: Sclerocephalus
Platform: Windows PC
Severity: Low
Votes: 0
Watching: N/A
Opened By Sclerocephalus on Jun 29, 2016 8:06 am
Last Edited By Arthmoor on Jan 23, 2017 5:20 am
Closed By Arthmoor on Jan 23, 2017 5:20 am
Resolution: Fixed
Comment: Fixed for UFO4P 2.0.0.

Issue #20809: TrapGun - 3D errors

 
<code>[06/29/2016 - 01:38:54PM] error: (FF00CFB6): has no 3d, and so cannot have its motion type changed.
stack:
[ (FF00CFB6)].ObjectReference.SetMotionType() - "<native>" Line ?
[ (001BA3C6)].TrapGun.HandleStartingWeapon() - "g:\_F4\Art\Raw\ScriptsMilestone\TrapGun.psc" Line 103
[ (001BA3C6)].TrapGun.OnCellAttach() - "g:\_F4\Art\Raw\ScriptsMilestone\TrapGun.psc" Line 81
[06/29/2016 - 01:38:54PM] error: (FF00CFB6): cannot be moved with a matching node because it has no 3D.
stack:
[ (FF00CFB6)].ObjectReference.MoveToNode() - "<native>" Line ?
[ (001BA3C6)].TrapGun.HandleStartingWeapon() - "g:\_F4\Art\Raw\ScriptsMilestone\TrapGun.psc" Line 115
[ (001BA3C6)].TrapGun.OnCellAttach() - "g:\_F4\Art\Raw\ScriptsMilestone\TrapGun.psc" Line 81</code>

Interesting sanity check in this script: proceed when the reference is loaded or when the cell detaches:

<code>EVENT OnCellAttach()

CellIsLoaded = true

:

:

endEVENT



Event OnCellDetach()

CellIsLoaded = false

EndEvent



Function HandleStartingWeapon(objectReference WeaponToLoad)

:

:

while myGunRef.Is3DLoaded() != true && CellIsLoaded == true

utility.wait(0.2)

endwhile

myGunRef.SetMotionType(Motion_Keyframed, false)

:

:

endFunction
</code>

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