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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Papyrus
Assigned To: Nobody
Platform: Windows PC
Severity: Low
Votes: 1
Watching: N/A
Opened By Sclerocephalus on Jun 29, 2016 6:47 pm
Last Edited By Arthmoor on Jan 8, 2017 1:05 am
Closed By Arthmoor on Jan 8, 2017 1:05 am
Resolution: Fixed
Comment: Fixed for UFO4P 2.0.0.

Issue #20812: FollowersScript - cannot call "XYZ" on a none object

 
<code>06/29/2016 - 09:53:58PM] error: Cannot call GetBaseObject() on a None object, aborting function call
stack:
[Followers (000289E4)].followersscript.::remote_ReferenceAlias_OnCommandModeGiveCommand() - "g:\_F4\Art\Raw\ScriptsMilestone\FollowersScript.psc" Line 353
[06/29/2016 - 09:53:58PM] error: Cannot call IsLocked() on a None object, aborting function call
stack:
[Followers (000289E4)].followersscript.::remote_ReferenceAlias_OnCommandModeGiveCommand() - "g:\_F4\Art\Raw\ScriptsMilestone\FollowersScript.psc" Line 353
[06/29/2016 - 09:53:58PM] warning: Assigning None to a non-object variable named "::temp155"
stack:
[Followers (000289E4)].followersscript.::remote_ReferenceAlias_OnCommandModeGiveCommand() - "g:\_F4\Art\Raw\ScriptsMilestone\FollowersScript.psc" Line 353
[06/29/2016 - 09:53:58PM] error: Cannot call GetBaseObject() on a None object, aborting function call
stack:
[Followers (000289E4)].followersscript.::remote_ReferenceAlias_OnCommandModeGiveCommand() - "g:\_F4\Art\Raw\ScriptsMilestone\FollowersScript.psc" Line 360
[06/29/2016 - 09:53:58PM] error: Cannot call IsLocked() on a None object, aborting function call
stack:
[Followers (000289E4)].followersscript.::remote_ReferenceAlias_OnCommandModeGiveCommand() - "g:\_F4\Art\Raw\ScriptsMilestone\FollowersScript.psc" Line 360
[06/29/2016 - 09:53:58PM] warning: Assigning None to a non-object variable named "::temp164"
stack:
[Followers (000289E4)].followersscript.::remote_ReferenceAlias_OnCommandModeGiveCommand() - "g:\_F4\Art\Raw\ScriptsMilestone\FollowersScript.psc" Line 360</code>


I suspect that this happens when I want to grab something and my follower runs uncontrollably around in front of me, so I inadvertently activate him instead of the object in question. I usually tab out then, but this appears to trigger an event on the script nonetheless, with akTarget being none.

----
Line 351: if akSender == Companion
----

----
replace with: if akTarget && akSender == Companion
----

Comments

1 comment(s) [Closed]
Sclerocephalus said:
 
Turned out that trading with them triggers the event too, with akTarget being none and much log spam ...

Showing Comments 1 - 1 of 1