Issue Data
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Issue #21100: Certain concrete structures not casting shadows correctly
some id's - 00024a3e and 00043ec2
screens http://i.imgur.com/p1nfQp8.jpg http://i.imgur.com/NltEQQB.jpg http://i.imgur.com/SXyiIgr.jpg |
Likely every instance of these is in the cell's precombined data meaning there is nothing we can do to fix it without invalidating the cell's precombined/vis. Including new precomb/vis just invites massive mod incompatibilities.
SetDressing\BricksBlocks\CinderBlocks01.nif
SetDressing\BricksBlocks\CinderBlocks02.nif
Some of these references may be in precomb stuff, but the CK doesn't honor that and the defect is still visible there. Not all of the refs I see are part of a precomb either so the meshes can be fixed once the problem is determined. It's not a problem with shadow flags, I checked those and they're set to cast shadows.
SetDressing\BricksBlocks\CinderBlocks02.nif
Some of these references may be in precomb stuff, but the CK doesn't honor that and the defect is still visible there. Not all of the refs I see are part of a precomb either so the meshes can be fixed once the problem is determined. It's not a problem with shadow flags, I checked those and they're set to cast shadows.
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