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Issue Data
Status: Confirmed
Issue Type: Bug Report
Project: UPP Meta/Tracking Area
Component: 1.0
Category: Tracking
Assigned To: Arthmoor
Platform: All
Severity: Low
Votes: 1
Watching: N/A
Opened By NightStar on Oct 30, 2016 7:07 pm
Last Edited By Arthmoor on Oct 7, 2017 5:59 pm

Issue #21354: [Meta] Track errors in USSEP documentation

 
Errors in the USSEP documentation should be listed in the comments.

Comments

17 comment(s)
NightStar said:
 
(Fixed)

USSEP 4.0.1:

Corrected the remainder of the .hkx files which got missed during the initial conversion. All animation files fixed by the patch should now function correctly. (Bug #21345, Bug #21348) <- missing bug numbers (wolves, khajiit tail)

A stray green flap on the grindstone caused by unknown factors has been fixed// (Bug #21341) <- missing bug number

Updated the safety check script to exclude USLEEP now as well. Yes, sadly some mope decided to try it so now we have to guard against it.
Arthmoor, do you want to add Bug number to this? I think (Bug #21352) is relevant and you left it open.

Comment #1 Oct 30, 2016 7:10 pm  Edited by BlackPete on Sep 24, 2017 1:11 am
BlackPete said:
 
(Fixed)

USSEP 4.0.6:

DLC2Book2CommonRavenRock01, DLC2Book2CommonRavenRock02, and DLC2POIUshaNote lacked the "VendorItem" keyword and could not be sold to vendors as a result. (Bug #21861)


I mistakenly left out DLC2Book2CommonRavenRock03, so the entry should have read as follows:

DLC2Book2CommonRavenRock01, DLC2Book2CommonRavenRock02, DLC2Book2CommonRavenRock03, and DLC2POIUshaNote lacked the "VendorItem" keyword and could not be sold to vendors as a result. (Bug #21861)

Comment #2 Feb 20, 2017 5:26 am  Edited by BlackPete on Sep 24, 2017 1:12 am
BlackPete said:
 
(Fixed)

USSEP v4.0.6:
----
0003A38B : Grounded a crafting anvil in Dark Brotherhood Santuary; NPCs' feet were buried when they were using it. (Bug #21987)

[Santuary -> Sanctuary]


USSEP v4.0.7:

050EE752: Rock placed to cover up as gap in a mountain trim slab [Ref 000BB9DC]. (Bug #22327)

[as -> a]

Comment #3 Apr 18, 2017 12:05 am  Edited by BlackPete on Sep 24, 2017 1:13 am
zZz1 said:
 
(Fixed)

USSEP v4.1.1
0401CE89, 04030DD5, 04030DF5, 04030DF6, 04030DF7: Clipping barrels. (Bug #23031, Bug #23010, Bug #29999 , Bug #22998, Bug #22855)

[Bug #29999 -> Bug #22999]

Comment #4 Nov 8, 2017 4:53 am  Edited by BlackPete on Apr 15, 2018 3:43 am
BlackPete said:
 
(Fixed)

USSEP 4.1.3:

Fixed gaps in female merchant clothing causes by a bad mesh port. (meshes\clothes\merchantclothes\1stpersontorsof_1.nif, meshes\clothes\merchantclothes\1stpersontorsof_0.nif) (Bug #23452)

[causes > caused]

Comment #5 Apr 15, 2018 3:38 am  Edited by BlackPete on Dec 6, 2018 5:29 pm
BlackPete said:
 
(Fixed)

USSEP 4.1.4:

When persuading or intimidating the Valtheim Tower bandit, they were going hostile immediately after doing so. They should have been on a 60 second timer, but that got ignored due to forgetting to take out the stage advancement in the dialogue. (Bug #24740)

[Tower > Towers]


05000833, 05000834, 05000835, 05000836: Boulders placed to cover up overlapping cave pieces. (Bug #24315)

> 05089115, 05089116, 05089117, 05089118


00033DEA, 00043937, 00043938, 000481E1, 0004BD1C, 0004BD1F, 0004BD22, 00059A1C, 00059A1D, 0006D641, 0006F2F7, 0008826F, 0009CBF6, 0009CBFA, 0009CBFB, 0009CBFD, 0009CBFE, 0009CEE2, 000A06F7, 000A06F8, 000A06F9, 000A06FA, 000A06FC, 000A06FD, 000AB115, 000B500D, 000BBBB8, 000BBBB9, 000C8E86, 000D9A10, 000E6BE5, 000EBF3C, 000FCD63, 000FCD64, 000FCD67, 01000CEB, 01000CEC, 01000CEE, 01000CFB, 01000D08, 01000D09, 01000D12, 01000D16, 01000D1A, 01000D1B, 01000D1C, 01000D1D, 01000D1F, 01000D23, 01000D30, 01000D33, 010011C3, 01001697, 01001F5C, 0100205F, 0100207D: Misplaced thickets and shrubs. (Bug #24784)

Remove 00033DEA as it wasn't actually edited in USSEP 4.1.4. Probably a mistake on my part.


05000837, 05000838: Road chunks added to cover a gap underneath a rock shelf. (Bug #24752)

> 05089119, 0508911A


05000839, 0500082D, 0500082E, 0500082F, 05000830, 05000831, 05000832: Rock piles placed to cover up gaps. (Bug #24602, Bug #24315)

> 0508911B, 0508911C, 0508911D, 0508911E, 0508911F, 05089120


05000839, 0500083A: Rocks placed to cover a gap at the base of a mountain peak. (Bug #24782)

> 05089121, 05089122


DA15 [Stage 10]: "To do so, I need to gain entrance to the Pelagius Wing of the Blue palace." -> "To do so, I need to gain entrance to the Pelagius Wing of the Blue Palace."(Bug #24325)

Minor detail, but there's a missing space between the quotes after Palace and the left parenthesis before Bug #24325. See bolded text above.


CWMission03 [Stage 200]: "I have successfully intercepted and turned in false documents to the enemy commander in " -> "I have successfully intercepted the and turned in false documents to the enemy commander in " (Bug #24326)

Somehow this didn't show up in its entirety (HTML issue maybe?). It should have read as shown below:

CWMission03 [Stage 200]: "I have successfully intercepted <Alias=Courier> and turned in false documents to the enemy commander in <Alias=EnemyCapital>" -> "I have successfully intercepted the <Alias=Courier> and turned in false documents to the enemy commander in <Alias=EnemyCapital>" (Bug #24326)

Comment #6 Jul 15, 2018 5:09 pm  Edited by BlackPete on Dec 26, 2018 8:15 pm
ShinyZygarde50 said:
 
(Fixed)

USSEP 4.1.4:

The Famler shield should not have been given the ArmorHeavy keyword since no other shields use these and it interferes with the use of the Mage Armor perk. This partially reverts fixes for Bug #22958.

[Famler -> Falmer]

Comment #7 Jul 18, 2018 11:11 pm  Edited by BlackPete on Dec 6, 2018 5:31 pm
BlackPete said:
 
(Fixed)

USKP 1.3.2:

If the player picks up Rayda's necklace prematurely during The Straw That Broke (FreeformIvarstead02) the quest would not advance after speaking to either Narfi or Wilhelm about Rayda.

[Rayda's -> Reyda's], [Rayda -> Reyda]

Comment #8 Sep 1, 2018 8:57 pm  Edited by BlackPete on Dec 6, 2018 5:31 pm
BlackPete said:
 
(Fixed)

USSEP 4.1.4:

The empty satchel (TreasSatchelEMPTY) added by Heartfire and used in Vlindrel Hall when the children's bedroom is purchased was mistakenly flagged to respawn. Storing items inside of it could result in them being lost as a result. (Bug #24478)

[Heartfire -> Hearthfire]

Comment #9 Sep 29, 2018 9:28 pm  Edited by BlackPete on Dec 6, 2018 5:32 pm
BlackPete said:
 
(Fixed)

USSEP 4.1.5:

Repairing the Phial (MS12b) could get stuck thinking the player has picked up a BriarHeart when they really haven't and thus failing to advance the quest when needed. The underlying cause is still not known but a workaround has been added to the Retro scripts to unstick it on a save where this has happened. (Bug #21688)

[BriarHeart -> Briar Heart]


0500082E, 0500082F, 05000830, 05010801, 05010802, 05010803, 05010804, 0501080A, 0501080B, 0501080C, 0501080D, 0501080E, 050A2834, 050A2835, 050A2836, 050A2837, 050A2838, 050A2839: Rocks and boulders added to cover up various gaps. (Bug #25135, Bug #25127, Bug #25126, Bug #25057, Bug #24818)

Replace with the entry below (some FormIDs changed during the merging process):

0500082E, 0500082F, 05000830, 05010801, 05010802, 05010803, 05010804, 0501080A, 0509D543, 0509D544, 0509D545, 0509D546, 0509D547, 0509D548, 0509D549, 0509D54A, 0509D54B, 0509D54C: Rocks and boulders added to cover up various gaps. (Bug #25135, Bug #25127, Bug #25126, Bug #25057, Bug #24818)


The "Wall Shelves (4)" option for Hearthfire houses really only yields 3 shelves, not 4, so it's description was updated to reflect this (BYOHHouseInteriorPart022WallShelvesx4_01) (Bug #24879).

[it's -> its]


Book2CommonRuinsofKemelZe: "To remove it from ruins down the narrow stairway would require its complete disassembly (which fact no doubt had preserved it from the attention of looters), so I decided to leave it in place for the time being." -> "To remove it from the ruins down the narrow stairway would require its complete disassembly (which fact no doubt had preserved it from the attention of looters), so I decided to leave it in place for the time being." (Bug #25015)

[ruins -> ruin]

Comment #10 Oct 14, 2018 1:30 am  Edited by BlackPete on Dec 26, 2018 8:10 pm
BlackPete said:
 
(Fixed)

USSEP 4.1.6:

Birna would still offer dialogue to sell you the Coral Dragon Claw even if you had just bought it for her. The option for when you can't afford it was missing the proper quest stage check. (Bug #25299)

[for > from]

Comment #11 Dec 3, 2018 6:33 pm  Edited by BlackPete on Dec 6, 2018 5:32 pm
BlackPete said:
 
(Fixed)

USSEP 4.1.7:

A broken navmesh on the path from the main road up to Clearspring prevents followers (and other NPCs in general) from being able to get up to the locaion. (Bug #25775)

> location


050A0801, 050A0802
: Rock piles added to cover a gap in a cave floor. (Bug #25527)

> 050A2657, 050A2658


050A0800, 050A0803: Rocks added to cover a gaps in a rock cliffs. (Bug #25569, Bug #25518)

> 050A2656, 050A2659

Comment #12 Feb 24, 2019 2:06 am  Edited by BlackPete on Mar 13, 2019 8:12 pm
BlackPete said:
 
USSEP 4.1.7:

050A2656, 050A2659: Rocks added to cover a gaps in a rock cliffs. (Bug #25569, Bug #25518)

> rock cliffs

Comment #13 Mar 13, 2019 8:11 pm  Edited by BlackPete on Mar 13, 2019 8:13 pm
BlackPete said:
 
USSEP 4.1.8:

During Kolskeggr Mine (FreeformKolskeggrA) Pavo remains inside the barracks and often accuses the player of trespassing inside. He will now sanbox outside for 12 hours once the Forsworn in the mine are dead. Note that the change to the barracks cell to make it public has been reverted in this update so you WILL be arrested for trespass if you go inside now. Wait for him to come out. You don't own the place after all. This reverts Bug #18200. (Bug #25773)

> sandbox


0506AD18, 0506AD19, 0506AD1A, 0506AD1B: Rocks placed to cover up a large gap in the side of a mountain piece. (Bug #26756)

> 050A7767, 050A7768, 050A7769, 050A776A


0505BA0F: Rock pile added to cover a small gap underneath another rock pile. (Bug #26320)

> 050A776B


05060B11, 05060B12, 05060B13, 05060B14, 05060B15, 05060B16, 05060B17: Rocks added to cover up holes near Mortrag Peak where it was possible for the player to become stuck. (Bug #26348)

> 050A776C, 050A776D, 050A776E, 050A776F, 050A7770, 050A7771, 050A7772

BlackPete said:
 
USSEP 4.2.0:

0500F11D, 05004220, 05009321, 05009322, 05009323, 05009324, 05009325, 05009326, 05009327, 05009328, 05009329, 0500932A, 0500932B, 0500E435: Rocks placed to cover up various gaps. (Bug #27294, Bug #27281, Bug #27280, Bug #27279, Bug #27277, Bug #27266, Bug #27250)

> 05004220, 05009321, 05009322, 0500E435, 0500F11D, 050B19A7, 050B19A8, 050B19A9, 050B19AA, 050B19AB, 050B19AC, 050B19AD, 050B19AE, 050B19AF

Comment #15 Sep 25, 2019 2:55 am  Edited by BlackPete on Sep 25, 2019 2:56 am
BlackPete said:
 
v2.0.0:

Talkng to Malborn again after he's leaving Windhelm after MQ201Malborn would result in him repeating the quest intro dialouge due to missing condition checks. (Bug #13115)

> talking, dialogue

Comment #16 Nov 17, 2019 8:49 pm  Edited by BlackPete on Nov 17, 2019 8:50 pm
BlackPete said:
 
USSEP 4.2.1:

The objective to report to the Jarl of Whiterun after the Battle of Whiterun will become permanently stuck in your quest log if you never speak to him before the end of the Civiil War. (Bug #27753)

> Civil


0503080D, 0503080E, 05032515, 05032516, 05032517, 05032518, 05032519, 0503251A, 05038306, 05038307, 05038308, 05038309, 0503830A, 05045C44, 05045C45, 05045C46, 05045C47, 05045C48, 05047618, 05047619, 0504761A, 0504761B, 0504761C, 0504C723, 0504C724, 0504C725, 0504C726, 0504C727, 0504C728, 0504C729, 05051833, 05056943, 05056944, 0506AD4D: Dirt mounds added to cover various gaps in cave floors. (Bug #27867, Bug #27855, Bug #27854, Bug #27834, Bug #27833, Bug #27807, Bug #27806, Bug #27805, Bug #27803, Bug #27799, Bug #27798)

Replace with the following:

0503080D, 0503080E, 05045C44, 05045C45, 05045C46, 05045C47, 05045C48, 0504C723, 05051833, 05056943, 05056944, 0506AD4D, 050B6AB7, 050B6AB8, 050B6AB9, 050B6ABA, 050B6ABB, 050B6ABC, 050B6AC0, 050B6AC1, 050B6AC2, 050B6AC3, 050B6AC4, 050B6AC6, 050B6AC7, 050B6AC8, 050B6AC9, 050B6ACA, 050B6ACB, 050B6ACC, 050B6ACD, 050B6ACE, 050B6ACF, 050B6AD0: Dirt mounds added to cover various gaps in cave floors. (Bug #27867, Bug #27855, Bug #27854, Bug #27834, Bug #27833, Bug #27807, Bug #27806, Bug #27805, Bug #27803, Bug #27799, Bug #27798)


05014770, 05014771, 05014772, 05016905, 05020880, 05023F00, 05023F01, 05023F02, 05023F03, 050334A0, 0504761E, 0504D220, 0504D221, 0504D222, 05051832, 05056934, 05056935, 05056936, 0505BA45, 0505BA46, 05074550: Rocks and boulders added to cover various gaps. (Bug #27952, Bug #27856, Bug #27840, Bug #27839, Bug #27836, Bug #27835, Bug #27808, Bug #27806, Bug #27805, Bug #27716, Bug #27618)

Replace with the following:

05016905, 05020880, 05023F00, 050334A0, 05051832, 05056934, 05056935, 05056936, 0505BA45, 0505BA46, 05074550, 050B6ABD, 050B6ABE, 050B6ABF, 050B6AC5, 050B6AD1, 050B6AD2, 050B6AD3, 050B6AD4, 050B6AD5, 050B6AD6: Rocks and boulders added to cover various gaps. (Bug #27952, Bug #27856, Bug #27840, Bug #27839, Bug #27836, Bug #27835, Bug #27808, Bug #27806, Bug #27805, Bug #27716, Bug #27618)

Comment #17 Nov 21, 2019 5:36 am  Edited by BlackPete on Nov 21, 2019 6:36 am
Showing Comments 1 - 17 of 17