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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Skyrim Special Edition Patch
Component: Skyrim SE: Hearthfire
Category: Meshes
Assigned To: Nobody
Platform: All
Severity: Low
Votes: 7
Watching: N/A
Opened By Nirin84 on Oct 31, 2016 9:54 pm
Last Edited By BlackPete on Feb 5, 2017 2:54 am
Closed By Arthmoor on Jul 24, 2023 10:48 pm
Resolution: Fixed
Comment: Fixed for USSEP 4.3.0.

Issue #21364: Creep cluster harvesting

 
I'm having a hard time harvesting creep clusters that I grow in Lakeview manor (I assume it's the same in all Hearthfire homes)-.

Comments

9 comment(s) [Closed]
NightStar said:
 
We'll need a refID for this to have any hope of finding it as these houses are so full of stuff in the CK. If you can't get the refID of the plant, then give us the refIDs of some nearby things.

Nirin84 said:
 
If I'm correct the refID of the plant is, ff001204 and the planter is 02000bc7.



Attached Files:

20161101163751_1.jpg

NightStar said:
 
Thanks for that :)

BlackPete said:
 
Judging from the screenshot, I think the correct ID is 0300c928, not 02000bc7 (which points to the DLC01FalmerValley worldspace; 03000be7 points to an invisible dust beam).

It also looks like your master files are out of order given that Dawnguard should be 02, Hearthfire 03, and Dragonborn 04.

ambivious said:
 
This problem affects all three Hearthfire homes. And the root of the problem (no pun intended) appears to be that the bounding box(activation area?) for the Fertile Soil(03008240) overlaps that of the Creep Cluster plant(0300110BC).

It doesn't matter whether you use the indoor planters in the alchemy wing, or the fertile soil plots in the garden outside. Either way, the Creep Cluster cannot be harvested unless you use "TCL" in the console in order to go into the ground and harvest from the bottom.

You can use the single planters if you focus off to the side once the Creep Cluster has sprouted. There is just enough of the bounding box available to harvest the Creep Cluster in those since there is nothing blocking side access like there is when the Creep Cluster is the ground or in the large planters.

It seems like the way to fix this is to lift the Creep Cluster garden object a bit so enough of it sticks up above the ground for you to be able to interact with it. My quick and dirty fix was to make a patch forcing the game to use the world plant model instead of the garden plot model, but that is not ideal.

BlackPete said:
 
I've seen several reports of this being an issue from other people. It could be a new issue related to SSE since I'm almost completely certain it didn't happen in regular Skyrim. By the way, thanks for the extra information. This could very well be an object bounds issue or possibly even mesh related. Going to have to get someone else on the project team to take a look at it (when time allows) since I'm not exactly an expert on this type of issue.

Comment #6 Nov 11, 2016 7:29 am  Edited by BlackPete on Dec 4, 2018 12:15 am
ambivious said:
 
Yeah, I'm almost positive it's a mesh issue, or how the bounding area is attached to the mesh maybe. Like I said, you can still harvest the creep cluster if you use the "tcl" command so that you can go into the ground and come up underneath (or sometimes climb right inside the creep cluster itself). If you don't do that then your mouse pointer(crosshair) only gives you the option to affect the fertile soil no matter how much you move around.

The fertile soil itself is wonky with more than just creep cluster. For a lot of the herbs you can plant you end up having to be very careful with pointer placement to activate the herb/plant and not the fertile soil instead. It's a bit of a pain, but it's probably just a byproduct of the design itself since you have to be able to affect the soil to change plants/crops even when something is already planted in it. For all the other herbs/plants is just a minor annoyance you have to be mindful of, but for creep cluster is completely breaks your ability to harvest it.

xatherine said:
 
Currently working around this with this mod, which seems to move the plant's interaction area to be above it instead of on it.

https://www.nexusmods.com/skyrimspecialedition/mods/35207

Arthmoor said:
 
Coming back around to this, the above listed mod pointed us in the right direction. Took a look at the LE mesh. Sure enough, for whatever reason, the SE mesh had a large set of invisible collision walls around the main object that had no reason to be there. Once those were taken off, and the remaining collision outline was realigned, it was then possible to harvest Creep Cluster from a planer in the greenhouse.

This wasn't an actual defect in the Creep Cluster itself, no editing had to be done on that.

[meshes\_byoh\clutter\house crafting\soil01.nif]

Comment #9 Jul 24, 2023 10:48 pm  Edited by Arthmoor on Jul 24, 2023 10:49 pm
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