Welcome to the AFK Mods bug tracker. In order to report an issue, you need to have a VALIDATED account to post one. Once you have followed the link the registration email sent you, please select a project from the drop down menu below. Select “Open New Issue” and fill out the form with as many details as possible.

Please also consider sending your bug report to Bethesda if you are reporting on an issue with Skyrim Special Edition, Fallout 4, or Starfield. Doing so will help everyone on all platforms.

Issue Data
Status: New
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Quests & Dialogue
Assigned To: Nobody
Platform: Windows PC
Severity: Low
Votes: 0
Watching: N/A
Opened By Relight on Nov 9, 2016 2:55 am
Last Edited By BlackPete on Dec 2, 2020 1:01 am

Issue #21463: Garbled Radio Beacon doesn't stop transmitting

 
Inside the Cave interior cell near the crashed UFO, when you turn off the ham radio, the Garbled Radio Beacon continues to transmit and be available on your radio.

Actually I'd argue that even before that, killing the alien should cease the transmission. Other quests involving turning off ham radios, you must turn off the radio because it's an old message programmed on a loop, and the signal always says "this is a loop will repeat in 3 seconds" or whatever. In this case the message doesn't have that part, and I think it's logical that it's the alien sitting there as it does, making a live broadcast.



Attached Files:

image.jpeg

Related Issues: 29461  

Comments

5 comment(s)
NightStar said:
 
Picture is helpful, but giving us the ref ID of the item would be even more so. There's a lot of stuff in the CK and with the ref ID we can just put that in and go directly to the item in question making the process a lot faster.

Relight said:
 
Got it. Sorry about that, usually try to get the Ref ID. In this case since it's in a small interior cell, I thought it'd be pretty quick to locate.

Also, I find it a lot harder getting Ref IDs in FO4 compared to previous Beth games and tend to waste a lot of time trying to do so. I don't know if there are a lot of atmospherics that are being selected when you're trying to click on something to select it to find out the ID.

NightStar said:
 
You could confirm you have the right item selected with the disable and enable commands. Disabling the things in the way would also make it easier to get the ref ID you're after. It's **very import** to remember not to continue playing with a save that has had those commands used as **anything** that has scripts/AI will be messed up afterwards. And you may not always know when things are attached to items.

But the commands are handy to get to the item you want fast. Whether you choose to use them or not is up to you. Just click on the item bringing up the ref ID and type disable. If the item you wanted vanished, great, if not, try again. You can confirm you've got the right ID by bringing it back with enable. Just remember that anything attached to it will be forever gone, so loading a previous save you made before starting the process should be your next step.

Relight said:
 
Yeah, I do use disable/enable, I was just hoping for a quicker solution without having to disable a ton of stuff in the way and then load a save. I'll see about that in the future.

WDeranged said:
 
Just bumping this. I encountered the same issue. I read about the solution on a wiki.

"If the alien is killed prior to extending the satellite, turning off the ham radio will not make the signal go away from the Pip-Boy. This also happens if the satellite is extended prior to the crash event. Solution: Turn the ham radio off and back on, go to the relay tower and extend it, go back to the cave and turn the radio off."

"Signal from ham radio after killing alien prior to extending satellite appears fixed in v1.10.163.0 (Steam).[verification overdue]"

"Steps taken: Killed alien, turned off ham radio, turned ham radio back on, extended satellite, turned ham radio off, signal disappeared."

I followed these steps and it solved the problem. The weird thing is that I had previously extended the radio tower, but when I returned it was lowered.

Showing Comments 1 - 5 of 5