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While doing the trap script fixes included UFO4P 2.0.1,, I added two lines to DN070_TrapTripwire (tagged with bug #22001) to prevent disarmed wires from being kicked out of the 'Disarmed' state if the turret hall manager script deactivates all wires (because this would result in making the disarmed wire indiscernible from a disabled or otherwise deactivated wire) or when it re-enables them.
In the aftermath of the UFO4P 2.0.1 release, when we got many complaints on non-functional laser tripwires, one user reported that the wires at Jamaica Plains stopped working as expected but that the exploit was gone (it's still somewhere here on the tracker, in a closed ticket).
This suggests that the aforementioned modifications did in fact fix this issue. Should be checked again !!
In the aftermath of the UFO4P 2.0.1 release, when we got many complaints on non-functional laser tripwires, one user reported that the wires at Jamaica Plains stopped working as expected but that the exploit was gone (it's still somewhere here on the tracker, in a closed ticket).
This suggests that the aforementioned modifications did in fact fix this issue. Should be checked again !!
Confirmed. This was fixed in UFO4P 2.0.1, as explained above.
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