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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Placed References
Assigned To: Sclerocephalus
Platform: All
Severity: High
Votes: 0
Watching: N/A
Opened By DSoS on Feb 3, 2017 12:29 am
Last Edited By Sclerocephalus on Sep 21, 2018 7:05 am
Closed By Sclerocephalus on Dec 3, 2018 11:28 pm
Resolution: Fixed
Comment: Fixed for UFO4P 2.0.1

Issue #22001: Exploit for unlimited Fiber Optics and Crystals

 
In lower area (basement?) of the museum in Jamaica Plains, unless patched by Beth, you can get unlimited Fiber Optics and Crystals.

Once you harvest all of the lasers, you activate the big red button by the door (to open the metal door). Activate the button a SECOND time and it respawns the lasers again. Rinse and Repeat.

https://youtu.be/HnaGTw48YYU

Comments

2 comment(s) [Closed]
Sclerocephalus said:
 
While doing the trap script fixes included UFO4P 2.0.1,, I added two lines to DN070_TrapTripwire (tagged with bug #22001) to prevent disarmed wires from being kicked out of the 'Disarmed' state if the turret hall manager script deactivates all wires (because this would result in making the disarmed wire indiscernible from a disabled or otherwise deactivated wire) or when it re-enables them.

In the aftermath of the UFO4P 2.0.1 release, when we got many complaints on non-functional laser tripwires, one user reported that the wires at Jamaica Plains stopped working as expected but that the exploit was gone (it's still somewhere here on the tracker, in a closed ticket).

This suggests that the aforementioned modifications did in fact fix this issue. Should be checked again !!

Sclerocephalus said:
 
Confirmed. This was fixed in UFO4P 2.0.1, as explained above.

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