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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Skyrim Legendary Edition Patch
Component: Skyrim LE: Vanilla
Category: Quests
Assigned To: Nobody
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By Dwarfmp on Mar 11, 2017 11:59 am
Closed By Arthmoor on May 29, 2019 11:25 pm
Resolution: Fixed
Comment: Fixed for USSEP 4.1.8.

Issue #22120: Townspeople scenes during Laid to Rest

 
During my new playthrough in SE, I noticed some things about the townspeople scenes. The first one is when you leave Highmoon Hall after the Jarl asked you to clear the lair. From what I remember, all the related people of the scene would be present and yell out some things. However now I had to wait for Lurbuk to show up, as seemingly he had to leave the inn, the rest of the people seemed to be present immediately. Though nothing stops you from speaking to Thonnir to progress the quest, you do miss out on these few dialogue utterings from the people (things like "Kill the vampire!";). The scene ID is MS14MobSceneTown.

Secondly, I have reported this before but it was never addressed, and the issue persists: the dialogue scene outside Movarth's Lair will not take place, because Lurbuk is not close enough to the entrance (he was the person last in line). You can talk to Thonnir immediately with "Do I have to go alone"?, prompting everyone to leave.

I can make the scene happen by pushing Lurbuk closer to the entrance, at which point the scene will take place. I don't know how this issue arised, at the release of the game, I witnessed the scene just fine. The problem seems to lie in the related people following each other, instead of, say, Thonnir who is at the front of the line. I'm currently having problems loading scene dialogue in the SE CK, so I'm looking it up in the original CK. This scene's ID is MS14MobScared.

Comments

3 comment(s) [Closed]
BlackPete said:
 
Arthmoor said he experienced this issue recently and it does sound a bit familiar to me too so this one will need investigating.

n1x3l3th said:
 
This used to happen to me constantly on Original Skyrim, and yeah, the only "solution" was to shove whoever was hanging back forward at least once to get everyone talking.

Arthmoor said:
 
No idea why the simple solution didn't occur to anyone sooner than now, but expanding the size of the trigger volume seems to have solved the issue with stragglers blocking progression of the quest.

Showing Comments 1 - 3 of 3