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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Quests & Dialogue
Assigned To: Nobody
Platform: Windows PC
Severity: Low
Votes: 0
Watching: N/A
Opened By MauveCloud on Jun 12, 2017 5:26 pm
Last Edited By Sclerocephalus on Jul 16, 2017 11:50 pm
Closed By Sclerocephalus on Jul 16, 2017 11:50 pm
Resolution: Can't Fix - Engine Issue

Issue #22513: Minutemen radiant quests have very uneven distribution of the settlements involved

 
It seems like once I've allied all the pre-populated settlements and cleared all the infested settlements, the Minutemen radiant quests should have a roughly equal chance of sending me to any of them, except for settlements that I've left unoccupied or only occupied by a provisioner. Instead, after 150 radiant quests, I find it heavily weighted toward The Slog, Greentop Nursery, Finch Farm, and County Crossing, with the other settlements hardly ever requesting help from the Minutemen:

Times I got each settlement as part of the name of a Minutemen radiant quest (as of getting 150 radiant Minutemen quests):
Pre-populated settlements (that Preston can send you to ally with, whether on a special or radiant quest):
Abernathy Farm - 0
County Crossing - 25
Finch Farm - 37
Graygarden - 0 (I'm willing to make an exception for this settlement, since most of the standard radiant quest dialogue would seem really weird coming from Supervisor White)
Greentop Nursery - 27
Nordhagen Beach - 4
Oberland Station - 3
The Slog - 40
Somerville Place - 2
Tenpines Bluff - 0
Warwick Homestead - 3

Infested settlements (that Preston can send you to clear out, whether on a special or radiant quest):
The Castle - 0 (11 people listed as being here in pip-boy details in my game)
Coastal Cottage - 1 (just the Taking Point quest, 6 people)
Croup Manor - 0 (3 people)
Hangman's Alley - 0 (1 person - probably just the provisioner)
Jamaica Plain - 0 (2 people)
Kingsport Lighthouse - 1 (just the Taking Point quest, 2 people)
Murkwater Construction Site - 1 (just the Taking Point quest, 2 people)
Outpost Zimonja - 1 (just the Taking Point quest, 3 people)
Starlight Drive-In - 1 (just the Taking Point quest, 20 people)
Sunshine Tidings Co-Op - 1 (just the Taking Point quest, 2 people)
Taffington Boathouse - 0 (2 people)

Other settlements (that afaik Preston will never send you to clear out or ally with, but each should probably be considered possible for radiant quests once the workshop there is unlocked and there is at least one non-provisioner settler living there):
Boston Airport - 0 (no settlers here in my game)
Bunker Hill - 0 (7 people)
Covenant - 1 (7 people)
Egret Tours Marina - 0 (1 person - probably just the provisioner)
Home Plate - n/a (unclaimed in my game; I've read that this can't be connected to a supply line, I'm guessing a radio beacon can't be built here, and idk if settlers can be sent here)
Red Rocket Truck Stop - 0 (2 people, both provisioners iirc)
Sanctuary - 2 (15 people)
Spectacle Island - n/a (unclaimed in my game)

I've attached a text file with the full list of the Minutemen radiant quests I did, along with some other possibly-relevant details. This was technically done with UFO4P and some other mods installed, but I saw hints of this issue in a playthrough without UFO4P installed (although FS#22468 made it hard to be certain)



Attached Files:

MinutemenRadiantQuestList.txt

Comments

2 comment(s) [Closed]
MauveCloud said:
 
I started a new playthrough a few days ago and did some things differently. This time, even at 50 radiant quests, the distribution seems a lot closer to even. I haven't tracked down where the details of new radiant quests are determined, so it's hard to be certain which difference was really important, but my guess is it was related to not setting up supply lines this time.

I didn't keep a save from the playthrough I reported this for, but I set up a supply line and 16 to 32 turrets for each new settlement as I got them (for the supply lines, I mostly transferred settlers from Starlight Drive-in to the new settlement and assigned them to supply lines before they physically left (connecting the new settlement to the nearest one that was already in the network); for the turrets, I mostly set up shack bridges at intervals around the perimeter to put them on)

Here's the breakdown this time (further details in new attachment):
Pre-populated settlements (that Preston can send you to ally with, whether on a special or radiant quest):
Abernathy Farm - 4
County Crossing - 5
Finch Farm - 2
Graygarden - 0
Greentop Nursery - 5
Nordhagen Beach - 3
Oberland Station - 5
The Slog - 6
Somerville Place - 1
Tenpines Bluff - 1
Warwick Homestead - 4

Infested settlements (that Preston can send you to clear out, whether on a special or radiant quest):
The Castle - 0 (3 people listed as being here in pip-boy details in this playthrough)
Coastal Cottage - n/a (unclaimed so far this time)
Croup Manor - 1 (2 people)
Hangman's Alley - 3 (1 person)
Jamaica Plain - 3 (1 person)
Kingsport Lighthouse - n/a (unclaimed this time)
Murkwater Construction Site - n/a (unclaimed this time)
Outpost Zimonja - 0 (0 people)
Starlight Drive-In - 1 (just the Taking Point quest, 1 person)
Sunshine Tidings Co-Op - 3 (2 people)
Taffington Boathouse - 3 (1 person)

Other settlements (that afaik Preston will never send you to clear out or ally with, but each should probably be considered possible for radiant quests once the workshop there is unlocked and there is at least one non-provisioner settler living there):
Boston Airport - n/a (unclaimed this time)
Bunker Hill - n/a (unclaimed this time)
Covenant - n/a (unclaimed this time)
Egret Tours Marina - n/a (unclaimed this time)
Home Plate - n/a (unclaimed in my game)
Red Rocket Truck Stop - n/a (unclaimed this time)
Sanctuary - 0 (7 people - Preston's group, Codsworth, and Jezebel)
Spectacle Island - n/a (unclaimed in my game)



Attached Files:

MinutemenRadiantQuestList2.txt

Sclerocephalus said:
 
The radiant quest system is known for not properly selecting from all available options (we've seen this problem with Skyrim already).

Should be reported to Bethesda.

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