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Nobody's gotten around to looking at this issue report for a while, anyway I happened on someone experiencing one of the bugs I reported here (though they weren't aware of the cause), which reminded me of this issue report.
Attached is my proposed fix, which should address everything I mentioned in the initial bug report. This adjusts all of the perk's effects to be consistent with the perk description, fixes the "Mod Ammo Health Mult" effect being active while in power armor (which I have personally seen break one mod, and would do any others that use Fusion Core-style ammo), and fixes the perk-ordering thing that can potentially break rank 3 of the perk.
Attached Files:
NuclearPhysicistFix.esp
Attached is my proposed fix, which should address everything I mentioned in the initial bug report. This adjusts all of the perk's effects to be consistent with the perk description, fixes the "Mod Ammo Health Mult" effect being active while in power armor (which I have personally seen break one mod, and would do any others that use Fusion Core-style ammo), and fixes the perk-ordering thing that can potentially break rank 3 of the perk.


Comment #1 Nov 19, 2017 10:24 pm
Edited by EyeDeck on Nov 19, 2017 10:25 pm
Just tested your fix, EyeDeck, and I can happily confirm that patch has solved the issue!
Excellent. Hopefully these changes will make it into UFO4P sooner or later, then.
Sorry we didn't get to this sooner but I guess nobody noticed you had attached a fix for all of this. Thank you for that. It'll be available when 2.1.1 hits.
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