Welcome to the AFK Mods bug tracker. In order to report an issue, you need to have a VALIDATED account to post one. Once you have followed the link the registration email sent you, please select a project from the drop down menu below. Select “Open New Issue” and fill out the form with as many details as possible.

Please also consider sending your bug report to Bethesda if you are reporting on an issue with Skyrim Special Edition, Fallout 4, or Starfield. Doing so will help everyone on all platforms.

Issue Data
Status: Confirmed
Issue Type: Bug Report
Project: Unofficial Skyrim Special Edition Patch
Component: Skyrim SE: Vanilla
Category: Actors
Assigned To: Nobody
Platform: All
Severity: Very Low
Votes: 0
Watching: N/A
Opened By Whale_Oil on Jul 24, 2017 1:07 am

Issue #22720: Dwemer Museum guard not stopping you if the Stormcloaks have taken the city

 
The guard outside the Dwemer Museum in the Understone Keep won't stop you if you try to enter for the first time after the Stormcloaks have taken the city.

Comments

1 comment(s)
Arthmoor said:
 
This is happening because the trigger box surrounding where the guard belongs has been foolishly set to a direct actor reference (the Imperial one) instead of a quest alias that would hold the correct guard. That part can be fixed.

Bethesda further complicated this though by assigning all of the spoken dialogue for the encounter to that same Imperial guard rather than using a quest alias for it. That is going to take more time to work out a solution for.

Showing Comments 1 - 1 of 1