Welcome to the AFK Mods bug tracker. In order to report an issue, you need to have a VALIDATED account to post one. Once you have followed the link the registration email sent you, please select a project from the drop down menu below. Select “Open New Issue” and fill out the form with as many details as possible.

Please also consider sending your bug report to Bethesda if you are reporting on an issue with Skyrim Special Edition, Fallout 4, or Starfield. Doing so will help everyone on all platforms.

Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Skyrim Special Edition Patch
Component: Skyrim SE: Vanilla
Category: Papyrus
Assigned To: Nobody
Platform: All
Severity: Very Low
Votes: 2
Watching: N/A
Opened By Dwip on Oct 2, 2017 7:59 pm
Last Edited By Arthmoor on Mar 14, 2023 1:54 pm
Closed By Arthmoor on Mar 14, 2023 1:54 pm
Resolution: Fixed
Comment: Fixed for USSEP 4.2.9.

Issue #22948: Civil War map oddities

 
Screenshot 1 After the battle for Fort Greenwall, prior to talking to Tullius to end quest.
Screenshot 2 After Fort Greenwall, after talking to Tullius

There are two things going on here.

First, ownership of the cities/towns (or flags denoting same) don't seem to update right away after a fort battle for the various holds, though the forts themselves update correctly.

Second, when the ownership of the towns/cities does update correctly, the flag for the fort goes away entirely. You can see in the second screenshot that all the forts that started under Imperial control continue to have flags, while all the forts taken from the Stormcloaks have all lost their flags, most obviously the ones near Dawnstar and Riften.

Both of these things remain true all the way through the end of the civil war.

Comments

1 comment(s) [Closed]
Arthmoor said:
 
Looking back on this, it should have been fairly obvious. CWMapActivatorScript uses OnCellAttach() and that's not a guarantee that 3D is loaded on the actual activator reference. Moving the call to place the flags into an OnLoad() event should resolve this.

Showing Comments 1 - 1 of 1