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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Actors
Assigned To: Nobody
Platform: All
Severity: Very Low
Votes: 0
Watching: N/A
Opened By Lonewanderer on Nov 18, 2017 8:24 pm
Last Edited By BlackPete on Jan 27, 2018 4:31 pm
Closed By BlackPete on Jan 27, 2018 4:31 pm
Resolution: By User Request
Comment: Closed by request.

Issue #23168: Ronnie Shaw has no shop functions/dialogue after Old Guns quest

 
After doing the quest Old Guns Ronnie Shaw should sell weapons.

I did the quest Old Guns this time exactly as planned:

1) Was called by Radio to the Castle (quite hilarious, when Ronnie speaks over the radio)
2) Talked to Ronnie, went through the cellars (I had Sarge killed before that, because Ronnie does not help but hinder as usual).
3) Opened with her the Armory, built the artillery, assigned one MM
4) Made the fire test and was sent to Preston to talk to him.

Now should Ronnie become a merchant. But talking to her does not bring up a menu selector, the character just says 'I want to trade a few items' and she opens up her inventory, not the shop. The sequence is exactly like any settler. So her shop is inaccessible.

The Wiki states a complicated solution to this know bug: One should set her 'commandable' via console, so that one can assign her to a weapons shop in the castle. Then one must travel away, come back, and then it should work. I did not bother to try it. Its not a solution. The problem seems to be that the game cannot decide if Ronnie is a named settler or rather a NPC staying in a settlement and being a merchant.

The Wiki states, that this could be connected to another bug with the Radio (Radio stops to play without obvious reason), but this it not the case here. Radio works fine.

Related Issues: 27208  

Comments

1 comment(s) [Closed]
Lonewanderer said:
 
Sorry - I have to take back this bug description!

It is correct, what I wrote, but not at all times...

This seems to be a schedule problem. It is awfully silly and sloppy, but:
When I tried to talk to her, it was beginning to grow dark in game, that means around 8 PM game time. Ronnie was standing in the courtyard and smoked. And she had no dialogue at all.

I did a more intensive Google search, and found other comments, which brought the NPC schedules in play. So I simply returned around noon and again talked to her. She was wandering from courtyard to the armory and back at this time. And suddenly she informed me: "Now that we have an armory I can resupply...." (or similar). And then she opened a menu where I could barter with her.

So its not a bug, its just the sloppy menu system, which is the worst system I ever saw in a game. You do not know beforehand, what you will really say, NPCs start walking away in mid sentence, other NPCs walk through the scene and the menu disappears, because they stand between your character and the NPC, and so on.

And obviously they were sloppy enough to have not even a sentence like "Not now, please, come during daytime"...

Sorry - I do not think we can do anything in this case.
Please close the issue.

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