Issue Data
|
Issue #23412: WeapAutoEquip - Unable to call GetBaseObject
[03/11/2017 - 02:22:57PM] error: Unable to call GetBaseObject - no native object bound to the script object, or object is of incorrect type
stack: [None].WeapAutoEquip.GetBaseObject() - "<native>" Line ? [None].WeapAutoEquip.OnInit() - "g:\_F4\Art\Raw\ScriptsMilestone\WeapAutoEquip.psc" Line 11 |
Related Issues: 23748
From what I've been able to gather, these errors (specifically the one in Issue #23748) seem to have to do with the weapons that are automatically equipped on the player such as the security baton and 10mm pistol that are auto-equipped on the player during MQ102. For whatever reason, if you put the weapons into a container and then take them out (even well after completing MQ102), the game will still auto-equip them (and a message in the UI will still indicate this). The minigun you grab from the vertibird during Min00 appears to be another example.
Comment #1 Nov 10, 2019 8:13 am
Edited by BlackPete on Nov 10, 2019 8:17 am
Showing Comments 1 - 1 of 1