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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Papyrus
Assigned To: Sclerocephalus
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By BlackPete on Jan 26, 2018 5:46 am
Last Edited By Sclerocephalus on Mar 10, 2018 5:21 pm
Closed By Sclerocephalus on May 18, 2018 9:58 pm
Resolution: Fixed
Comment: Fixed for UFO4P 2.0.4

Issue #23606: TrapGun: (001BA405): does not have any 3d and so cannot be moved to

 
[01/26/2018 - 01:35:02AM] error: (001BA405): does not have any 3d and so cannot be moved to.
stack:
[ (001BA408)].ObjectReference.MoveToNode() - "<native>" Line ?
[ (001BA405)].TrapGun.HandleStartingWeapon() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\TrapGun.psc" Line 118
[ (001BA405)].TrapGun.OnCellAttach() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\TrapGun.psc" Line 81

[02/09/2018 - 09:47:28PM] error: (002097A2): does not have any 3d and so cannot be moved to.
stack:
[ (002097A3)].ObjectReference.MoveToNode() - "<native>" Line ?
[ (002097A2)].TrapGun.EnsureNodeMatch() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\TrapGun.psc" Line 164
[ (002097A2)].TrapGun.OnCellAttach() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\TrapGun.psc" Line 83


Can't tell if these are related to Issue #23604 or not. It appears to be a different type of error.

Related Issues: 23604  23976  

Comments

1 comment(s) [Closed]
Sclerocephalus said:
 
There was a couple of 3D checks missing.

A 3D check for myGunRef was already added by the fix for Issue #20809, but 'self' (i.e. the reference on which the script runs) must have 3D too. Otherwise, the engine won't find the node to move myGunRef to. This would have been less of a problem if the script would run from an OnLoad() event, but it runs from an OnCellAttach() event.

Comment #1 Mar 10, 2018 5:20 pm  Edited by BlackPete on May 13, 2018 5:53 pm
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