Issue Data
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Issue #23606: TrapGun: (001BA405): does not have any 3d and so cannot be moved to
[01/26/2018 - 01:35:02AM] error: (001BA405): does not have any 3d and so cannot be moved to.
stack: [ (001BA408)].ObjectReference.MoveToNode() - "<native>" Line ? [ (001BA405)].TrapGun.HandleStartingWeapon() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\TrapGun.psc" Line 118 [ (001BA405)].TrapGun.OnCellAttach() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\TrapGun.psc" Line 81 [02/09/2018 - 09:47:28PM] error: (002097A2): does not have any 3d and so cannot be moved to. stack: [ (002097A3)].ObjectReference.MoveToNode() - "<native>" Line ? [ (002097A2)].TrapGun.EnsureNodeMatch() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\TrapGun.psc" Line 164 [ (002097A2)].TrapGun.OnCellAttach() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\TrapGun.psc" Line 83 Can't tell if these are related to Issue #23604 or not. It appears to be a different type of error. |
There was a couple of 3D checks missing.
A 3D check for myGunRef was already added by the fix for Issue #20809, but 'self' (i.e. the reference on which the script runs) must have 3D too. Otherwise, the engine won't find the node to move myGunRef to. This would have been less of a problem if the script would run from an OnLoad() event, but it runs from an OnCellAttach() event.
A 3D check for myGunRef was already added by the fix for Issue #20809, but 'self' (i.e. the reference on which the script runs) must have 3D too. Otherwise, the engine won't find the node to move myGunRef to. This would have been less of a problem if the script would run from an OnLoad() event, but it runs from an OnCellAttach() event.
Comment #1 Mar 10, 2018 5:20 pm
Edited by BlackPete on May 13, 2018 5:53 pm
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