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Issue Data
Status: New
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Papyrus
Assigned To: Sclerocephalus
Platform: All
Severity: Low
Votes: 0
Watching: N/A
Opened By BlackPete on Jan 28, 2018 6:06 am
Last Edited By Sclerocephalus on Sep 13, 2018 11:40 am

Issue #23620: DN133CastleSpeakerControllerScript: the animation graph (Workshop) cannot currently process event...

 
[01/28/2018 - 12:58:44AM] error: (001642EF): the animation graph (Workshop) cannot currently process event "TurnOn".
stack:
[ (001642EF)].dn133castlespeakercontrollerscript.PlayAnimation() - "<native>" Line ?
[ (001642EF)].dn133castlespeakercontrollerscript.SetOpen() - "g:\_F4\Art\Raw\Scripts\DN133CastleSpeakerControllerScript.psc" Line 142
[ (001642EF)].dn133castlespeakercontrollerscript.waiting.OnActivate() - "g:\_F4\Art\Raw\Scripts\DN133CastleSpeakerControllerScript.psc" Line 84
[01/28/2018 - 12:58:48AM] error: (001642EF): the animation graph (Workshop) cannot currently process event "Powered".
stack:
[ (001642EF)].dn133castlespeakercontrollerscript.PlayAnimation() - "<native>" Line ?
[ (001642EF)].dn133castlespeakercontrollerscript.SetOpen() - "g:\_F4\Art\Raw\Scripts\DN133CastleSpeakerControllerScript.psc" Line 156
[ (001642EF)].dn133castlespeakercontrollerscript.waiting.OnActivate() - "g:\_F4\Art\Raw\Scripts\DN133CastleSpeakerControllerScript.psc" Line 82
[01/28/2018 - 12:58:48AM] error: (001642EF): the animation graph (Workshop) cannot currently process event "TurnOff".
stack:
[ (001642EF)].dn133castlespeakercontrollerscript.PlayAnimation() - "<native>" Line ?
[ (001642EF)].dn133castlespeakercontrollerscript.SetOpen() - "g:\_F4\Art\Raw\Scripts\DN133CastleSpeakerControllerScript.psc" Line 157
[ (001642EF)].dn133castlespeakercontrollerscript.waiting.OnActivate() - "g:\_F4\Art\Raw\Scripts\DN133CastleSpeakerControllerScript.psc" Line 82