Issue Data
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Issue #23650: Immersion Breaking Trap At Entrance to Vault 75
There is a trap (REF ID 002211F6 for Trap Trigger, REF ID 002211F4 for Tesla Trap) at the entrance to Vault 75 (Cell: Vault75Ext02) that is initially disabled. Once you enter Vault 75 and the Gunners inside become hostile, the EnableMarker named "HostileGunnerEnableMarkerRef002" (REF ID: 001FE192) is enabled, which in turn enables 002211F6 and 002211F4. Are we supposed to believe that a Gunner came by and installed this trap behind us after we entered the Vault and aggroed them? It seems like it would make more sense for the trap to either 1) be enabled at the outset or 2) disabled altogether. Screenshot of trap attached.
Attached Files: 20180129011712_1.jpg |
Well, yes, given that setting one of these things up is no small task and they went out of their way to attach it to enable markers further ahead, we are supposed to assume someone set the trap after you entered the vault.
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