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Another version:
[08/07/2018 - 06:23:41PM] error: Cannot call Increment() on a None object, aborting function call
stack:
[alias DungeonBosses on quest BoSR01 (00064EC7)].defaultcounteraliascolincondeatha.Increment() - "g:\_F4\Art\Raw\Scripts\DefaultCounterAliasColIncOnDeathA.psc" Line 8
[alias DungeonBosses on quest BoSR01 (00064EC7)].defaultcounteraliascolincondeatha.WaitingForDeath.OnDeath() - "g:\_F4\Art\Raw\Scripts\DefaultCounterQuestRefColIncOnDeath.psc" Line 25
[08/07/2018 - 06:23:41PM] error: Array index 0 is out of range (0-0)
stack:
[alias DungeonBosses on quest BoSR01 (00064EC7)].DefaultCollectionAliasOnDeath.TryToSetStage() - "C:\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\DefaultCollectionAlias.psc" Line 58
[alias DungeonBosses on quest BoSR01 (00064EC7)].DefaultCollectionAliasOnDeath.OnDeath() - "g:\_F4\Art\Raw\Scripts\DefaultCollectionAliasOnDeath.psc" Line 11
[08/07/2018 - 06:23:41PM] error: Cannot call Increment() on a None object, aborting function call
stack:
[alias DungeonBosses on quest BoSR01 (00064EC7)].defaultcounteraliascolincondeatha.Increment() - "g:\_F4\Art\Raw\Scripts\DefaultCounterAliasColIncOnDeathA.psc" Line 8
[alias DungeonBosses on quest BoSR01 (00064EC7)].defaultcounteraliascolincondeatha.WaitingForDeath.OnDeath() - "g:\_F4\Art\Raw\Scripts\DefaultCounterQuestRefColIncOnDeath.psc" Line 25
[08/07/2018 - 06:23:41PM] error: Array index 0 is out of range (0-0)
stack:
[alias DungeonBosses on quest BoSR01 (00064EC7)].DefaultCollectionAliasOnDeath.TryToSetStage() - "C:\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\DefaultCollectionAlias.psc" Line 58
[alias DungeonBosses on quest BoSR01 (00064EC7)].DefaultCollectionAliasOnDeath.OnDeath() - "g:\_F4\Art\Raw\Scripts\DefaultCollectionAliasOnDeath.psc" Line 11
The error occurs on DefaultCollectionAlias which DefaultCollectionAliasOnDeath extends.
Turned out that this is a result of the engine bug that turns zero-length arrays into none arrays on reload.
And #22128 is in fact a duplicate of this one.
Also note that the message from DefaultCounterAliasColIncOnDeathA is a duplicate of #23900 (i.e. a different issue).
Turned out that this is a result of the engine bug that turns zero-length arrays into none arrays on reload.
And #22128 is in fact a duplicate of this one.
Also note that the message from DefaultCounterAliasColIncOnDeathA is a duplicate of #23900 (i.e. a different issue).
Comment #2 Sep 18, 2018 2:38 pm
Edited by Sclerocephalus on Sep 18, 2018 5:53 pm
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