Issue Data
|
Issue #23968: Swan body never despawn
00056b7c base
00056b7b ref the body never despawn after you kill him |
Related Issues: 26641
I cannot reproduce this.
In all of my playthroughs that went beyond his quest (half a dozen so far), he was cleaned up eventually, but it may take a long time. Though, this is not suprising because he is a pre-placed unqiue actor, and these always take a long time to clean up.
Average cleanup times in Bethesda's games vary in a wide range, depending on the type of actor:
- pre-placed dead actors (and only those) are never cleaned up
- pre-placed live unique actors: they always take a long time to clean up, but all of them will do eventually
- actors created at run time (this includes pre-placed non-unique ones because they are actually created from leveled lists at run time too) clean up faster.
There is a special case with actors created by random encounters: they get flagged as 'temporary' by the quests that create them, making them clean up very fast (usually as soon as the quest stops running).
Since there are so many actors from random encounters in the game, and because they are usually removed very quickly, one may be inclined to think that this is the normal clean up behaviour, and thus suspect a bug with any actor that doesn't get cleaned up within a comparable period of time.
In all of my playthroughs that went beyond his quest (half a dozen so far), he was cleaned up eventually, but it may take a long time. Though, this is not suprising because he is a pre-placed unqiue actor, and these always take a long time to clean up.
Average cleanup times in Bethesda's games vary in a wide range, depending on the type of actor:
- pre-placed dead actors (and only those) are never cleaned up
- pre-placed live unique actors: they always take a long time to clean up, but all of them will do eventually
- actors created at run time (this includes pre-placed non-unique ones because they are actually created from leveled lists at run time too) clean up faster.
There is a special case with actors created by random encounters: they get flagged as 'temporary' by the quests that create them, making them clean up very fast (usually as soon as the quest stops running).
Since there are so many actors from random encounters in the game, and because they are usually removed very quickly, one may be inclined to think that this is the normal clean up behaviour, and thus suspect a bug with any actor that doesn't get cleaned up within a comparable period of time.
Showing Comments 1 - 1 of 1