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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Fallout 4 Patch
Component: Fallout 4: Vanilla
Category: Papyrus
Assigned To: Nobody
Platform: All
Severity: Medium
Votes: 0
Watching: N/A
Opened By BlackPete on Mar 3, 2018 2:54 am
Last Edited By BlackPete on Mar 8, 2018 4:22 pm
Closed By Sclerocephalus on Mar 8, 2018 3:41 pm
Resolution: Duplicate
Comment: Duplicate of #23606

Issue #23976: TrapGun: Cannot call Is3DLoaded() on a None object

 
The first part appears only once (looks similar to Issue #23606), but the second and third parts repeat countless times in the log (literally every second or so) and cause really bad log spam once triggered.

[03/02/2018 - 03:46:10PM] error: (001BA3C6): does not have any 3d and so cannot be placed at.
stack:
[ (001BA3C6)].TrapGun.PlaceAtNode() - "<native>" Line ?
[ (001BA3C6)].TrapGun.OnCellAttach() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\TrapGun.psc" Line 78
[03/02/2018 - 03:46:10PM] error: Cannot call Is3DLoaded() on a None object, aborting function call
stack:
[ (001BA3C6)].TrapGun.HandleStartingWeapon() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\TrapGun.psc" Line 101
[ (001BA3C6)].TrapGun.OnCellAttach() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\TrapGun.psc" Line 81
[03/02/2018 - 03:46:10PM] warning: Assigning None to a non-object variable named "::temp18"
stack:
[ (001BA3C6)].TrapGun.HandleStartingWeapon() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\TrapGun.psc" Line 101
[ (001BA3C6)].TrapGun.OnCellAttach() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\TrapGun.psc" Line 81

Related Issues: 23606  28572  

Comments

1 comment(s) [Closed]
Sclerocephalus said:
 
It's perfectly normal that the error repeats endlessly, until the trap unloads:

while myGunRef.Is3DLoaded() != true && CellIsLoaded == true
utility.wait(0.2)
endwhile

Comment #1 Mar 4, 2018 4:58 am  Edited by Sclerocephalus on Mar 8, 2018 3:41 pm
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