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Issue Data
Status: Closed
Issue Type: Bug Report
Project: Unofficial Skyrim Special Edition Patch
Component: Skyrim SE: Vanilla
Category: Quests & Dialogue
Assigned To: Nobody
Platform: XBox One/Series X
Severity: Medium
Votes: 0
Watching: N/A
Opened By evildeadmike on May 26, 2018 7:55 am
Last Edited By Arthmoor on Jan 22, 2025 6:18 pm
Closed By Arthmoor on Jan 22, 2025 6:18 pm
Resolution: Fixed
Comment: Fixed for USSEP 4.3.4.

Issue #24551: Boethiah's Calling quest will get stuck if the priestess is killed

 
It seems that the quest will become stuck if you go to the Sacellum of Boethiah and start to just kill everyone. If you kill the priestess before talking to Boethiah, the two characters that were fighting in the "pit" become unkillable, and the quest is stuck. It is my understanding that once they are killed, the questline will continue, but alas, I am on XBox One...

Comments

1 comment(s) [Closed]
DarthVitrial said:
 
Tentative fix - the script didn't have a failsafe for if all possible Conduits die simultaneously or similar edge cases, so now it will forcibly resurrect the last one killed if needed. Fixed it for me, though I did notice the cultist repeated their normal dialog upon respawning before saying the Boethia lines. Still, better than outright breaking the quest.



Attached Files:

DA02Script.psc

Comment #1 Dec 30, 2024 2:28 pm  Edited by DarthVitrial on Dec 30, 2024 9:01 pm
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